|
Illithid Control Circlets Fix shortens the duration of the Charm effect of these circlets from tens of thousands of game hours to six, enough time to complete the quests they are required for, but not enough to cause the bugs where regaining control of a party member with them would cause them to never be able to rejoin the party again if they left without having died and been raised, which caused insoluble problems in rescuing vampirized romances, for example. |
|
Fixed Cowled Enforcer AI corrects some of the behaviour of the Athkatlan anti-magic crew, such as their occasional casting of offensive spells at and attacking their allies and their excess of Vocalize. |
|
Brother Odren 'No Valid Replies Or Links' Dialog Fix resolves the bug that would cause this dreaded error in certain circumstances (detailed in the ReadMe) and also eliminates the exploit of talking to him repeatedly for the quest experience and reputation increase. |
|
Yakman 'No Valid Replies Or Links' Fix prevents this bug in Yakman's dialog on the second conversation with him if Aerie, Keldorn or Viconia were in the group.. |
|
Fixed IDS Files For Scripting contains the set of IDS tables that were updated between Shadows Of Amn and Throne Of Bhaal but not duplicated into the Script Compiler folder, meaning that any game scripting decompiled and recompiled could cause errors by being compiled with the old IDS references. They also correct a longstanding bug with the duplication of the LONG_BOW and MAGE_ALL class identifier. (Note: This archive is the only one not contained in the FixPack. It must be installed separately.) |
|
Raise Dead Temple Prices Fix corrects a few errors and cost reversals with the level-dependent price charged for this service at temples. |
|
Mordenkainen's Sword Amulet Fix eliminates the erroneous Greenstone Amulet that the summoned sword drops if it dies and replaces it with an item that does what the Amulet was supposed to do but didn't (makes the sword immune to charm, horror, confusion and domination, and includes immunity to Psionics, thanks to Beige Tangerine) and replaces the Greenstone Amulet that was marked undroppable so that any character who picked one up had it stuck to them. The update to this fix restores the specialized AI script that prevents the sword from turning into an enemy if injured by an ally. |
|
Triple-Class Mage High Level Abilities Fix allows Fighter/Mage/Thieves and Fighter/Mage/Clerics to gain the abilities to have an extra 6th, 7th and 8th level spell slot. The restriction of HLA mage abilities from these multi-classes was specifically stated to be because they can't learn or cast 9th level spells under the eight million experience point cap, but none of these require 9th level scribing or casting ability. |
|
Tears Of Bhaal Stat. Bonus Fixes corrects the oversight of these bonuses being in red as magical effects, which would cause problems with them if items were used that changed the same stats. that the bonuses affect. |
|
Anomen Title Fix resolves the oversight of his title and associated bonuses of his knighthood being lost when he is summoned in the Abyssal subplane in Throne Of Bhaal if Shadows Of Amn is completed without him present in the party, and that his Wisdom was "red numbered" as a magical effect so could not be increased by any means. |
|
Gromnir Il Khan Quest Experience Reward Fix fixes the bug that would occasionally cause tens of millions of experience points to be awarded at the death of Gromnir, instead of thirty thousand as it should be.. |
|
Planetar Summon Fixes corrects several errors and inconsistencies with the Planetars: the Planetar's class was undefined overrode its level to 0 so its Dispel Magic would never work, the Fallen Planetar was missing Dispel Magic as its Remove Curse spell slot was duplicated, and several other inconsistencies. |
|
Deck Of Many Things Emperor Spell Fix resolves problems with the Charm protection effect of the Mind Shield expiring immediately and its resource being duplicated. |
|
Deck Of Many Things Moon Spell Fix prevents the failure of the gain of ten permanent bonus Hit Points if the character using the Deck happens to be wearing the Cloak Of Mirroring. |
|
Baldurdash Shadows Of Amn Fixes Conflict Resolver fixes the game errors that will occur by installing Throne Of Bhaal on top of the Baldurdashed Shadows Of Amn without running the uninstaller I provided in the SoA Bugfixes page. It contains the original, unmodified SPELL.IDS file from Throne Of Bhaal. This is a table that maps spell names (used in scripting) to their ID numbers, and the reason that problems were occurring is that a newer one was contained in the Baldurdash Dragon AI fix than Throne Of Bhaal had, so its installer was refusing to overwrite the newer Shadows Of Amn one. All high-numbered effects would then fail to work, such as the appearance of Demorgorgon, the machine of Lum the Mad's effects, and the effects of the Deck Of Many Things. (As with the other fixes here, this is also contained in the FixPack, as it won't cause any problems installing it if the correct one is already there.) |
|
Absolute Immunity Duration Fix corrects the duration of this 9th level spell to 24 seconds from 28 as per its description (four rounds.) Thanks to Lord Selane for donating this fix to my collection! |
|
Amekthran Smuggler Duplicate Gem Bags Fix adds new gem bags to his inventory (and the store files to support them) as otherwise the bags he sold before and after the monks' arrival (as his inventory store changes) were duplicated both with each other and with the one sold by Gaelan Bayle's associate at his home in Athkatla. |
|
Blade Offensive Spin Ability Fix adds the missing THAC0 bonus of 2 that's missing from this bard kit's special ability, and the bonus is also now visible in the character sheet when the ability is used. The Throne Of Bhaal update to this Shadows Of Amn fix replaces the Haste effect with a movement rate and attack/round modifier to prevent the suppression of off-hand attacks. Note that the off-hand will still only get one attack/round; this is (so far) unavoidable. |
|
Cavalier Resist Fear Ability Magic Resistance Failure Fix prevents this innate beneficial ability from failing to affect party members with significant Magic Resistance. Thanks, Sojourner! |
|
Countess Santele Betrayal Anomen Reaction Fix resolves the enigmatic reversal of Anomen's behavior whereby if the protagonist betrays the Countess to Kiser, Anomen will allow it and say nothing if he a Radiant Heart knight, and will object (and say he is a Radiant Heart knight) if he failed his test and is Chaotic Neutral in alignment. |
|
Crimson Dart Kensai Usage Fix resolves this dart being usable by Kensai, though it has no melee capability and all other darts have been restricted from Kensai in Throne Of Bhaal. |
|
Cumulative Effect Spells Fixes corrects the following spells from being cumulative/stackable, with their effects adding up over multiple castings: priest spells Armor of Faith, Doom, Resist Fire/Cold, Protection From Fire, Defensive Harmony, Holy Power, Righteous Magic, the wizard spells Friends, Blur, Protection From Fire, Protection From Cold, Protection From The Elements and Protection From Energy, the Assassin Poison Weapon ability, and the Throne Of Bhaal High-Level Abilities Avoid Death, Hardiness, Evasion and Greater Evasion. Thanks to Lord Selane for the HLA fixes! |
|
Drow Egg Guards Make Ust Natha Hostile Fix changes the Temple Of Lolth guards' AI so that they don't react to invisible players, as otherwise with Throne Of Bhaal installed (where Drow can see 'invisible' characters) the quest was almost impossible to finish without Ust Natha going hostile and the player/party being forced to kill all the Drow to escape. |
|
Echoey Waukeen's Promenade Fix eliminates the annoying 'cavern' echo that all sounds in Waukeen's Promenade would have if EAX/Environmental Audio is enabled. Note that this only occurred when Throne Of Bhaal was installed. |
|
Errard Alignment Fix corrects this Saradush mage's alignment from Lawful Evil, as otherwise Detect Evil will show him of evil alignment, which can prove confusing when determining his guilt or innocence in the Kiser quest. He has to be of good alignment as he is wearing a Robe Of The Good Archmagi. |
|
Fairy Dragon Familiar Fix corrects the omission whereby this was the only familiar whose hit points did not double between Shadows Of Amn and Throne Of Bhaal, and it had also lost all of its elemental damage resistances, though no other familiars that have them did. |
|
Foebane Larloch's Minor Drain Magic Resistance Failure Fix prevents the wielder's Magic Resistance from interfering with the four bonus Hit Points that Larloch's takes from the target and applies to the wielder on a successful hit. The Magic Resistance of the target, of course, is still checked. Note that "Magic Resistance" may still show in the battletext but it can be ignored. |
|
Full Plate Armours THAC0 and Movement Rate Penalties Fixes corrects the extraneous (and confirmed erroneous) THAC0 penalty of 1 and movement rate penalty of 2 that the Limited Wish Full Plate +2, Gromnir's Full Plate +2 and Shruppak's Plate all have. |
|
Gauntlets Of Extraordinary Specialization Usability Fix resolves the usability bugs whereby Assassins and Bounty Hunters dual-classed to Fighters can't wear these gauntlets, but Monks can. |
|
Globes Of Invulnerability Skull Trap Protection Fix resolves the omission of these spells not protecting against 3rd level Skull Trap though they protect against 3rd and 5th level and lower spells. |
|
Grandmaster Armour Movement Rate Effect Fix changes the movement rate bonus provided by this armour to the equivalent in the Boots Of Speed fix, as otherwise the wearer will suffer from the same drawbacks of suppressed off-hand attacks, wasted backstabs and a doubled initiative round. |
|
Imoen's Thieving Skill Fix fixes Imoen getting shortchanged 25 Thieving Skill Points as she was originally planned as a Level 6 thief/Level 7 mage dual-class and these levels were incremented without upping her skills. I distributed 25 more points into some important skills for her. This update also resolves her THAC0 when she joins in Irenicus' dungeon being incorrectly 18 instead of 17.(Note: This will not change her thieving skills if she is already present in your party; it will take effect when a new game is started, or when she joins the party in Spellhold, at the Copper Coronet or during Throne Of Bhaal in the Abyssal subplane. Her THAC0 will be fixed at her next level-up.) |
|
Jaheira Romance In Throne Of Bhaal Fix brings Manveru's usual magic with this romance into the expansion, where he has fixed a variable that could prevent the romance from starting due to changes in the Shadows Of Amn component of it that we did (which was included in the official Throne Of Bhaal patch.) |
|
Kangaxx Ring Of Gaxx Pickpocket Exploit Fix eliminates the exploit of picking Kangaxx's pocket one (or more) times when he appears from the sarcophagus, then getting another Ring Of Gaxx when his Demi-Lich form is slain. This fix updates Beige's Tangerine's original Shadows Of Amn fix so that an extra item file is not necessary. Thanks to Beige for providing the original! |
|
Keldorn's Firecam Full Plate Fix further tightens the restrictions on this armour that only Keldorn is supposed to be able to wear, as plenty of other characters were able to. The update to this prevents Half-Orcs and Monks from using it. |
|
Multiclass Thieves' Multiple Assassination Abilities Fix eliminates the (confirmed) bug whereby single-class thieves could pick the Assassination High-Level Ability only once, but multi-class thieves could pick it at every level-up and therefore be able to use it several times in succession. It is only supposed to be pickable once. |
|
Pantaloons Enigma Rewards Usability Fixes remove the class restrictions from two of the weapon/ammo rewards and the Intelligence restriction from the other two. It was confirmed with BioWare that these items are supposed to be usable by all characters. The Big Metal Unit was correctly free of restrictions. |
|
Rogue & Wizard Saving Throw Table Fix resolves the omission of Rogues (Thieves & Bards) and Wizards (Mages & Sorcerors) still having the BG1 Level 20 Ruleset for their saves, which meant that they did not get the final level 21 decrease that they are entitled to. This updates the Shadows Of Amn fix which was for Rogues only, as Wizards could not reach level 21 under the 2,950,000 experience point cap. |
|
Shield Of Harmony Fix prevents this shields granted immunities to mind control magic (Charm, Domination, Confusion, etc.) from being invisibly dispelled by Dispel Magic, Dead Magic Zones and Beholder Anti-Magic rays. |
|
Short Bow +1 Graphics Fix restores the correct carried and inventory picture graphics for this bow, as it was for some reason changed to be a duplicate of the Composite Longbow. |
|
Staff Of The Magi Fix restores the missing Protection From Evil that has caused many a mage to be attacked by their own gated demons...you should be safe now. Though the colourglow was still there, the actual ability was not. This update also resolves the problem of all the equipped abilities of the Staff (including its Armour Class bonus) being dispellable by Dispel Magic, Dead Magic Zones and Beholder Anti-Magic Rays, as other equipped items' abilities are considered to be active as long as the item is held. |
|
Tears Of Bhaal Selfish Test & Evil Alignment Shift Fix corrects the results of the Selfish test (for which the "good path" result was always being applied) and prevents already-evil but not Neutral Evil protagonists from having their alignment shifted when unlocking the "locks." The update to this Shadows of Amn fix removes several unneeded "spell" effects from it. Thanks to Beige Tangerine for the original fix! |
|
Vhailor's Helm Simulacrum M.R. Failure Fix resolves the bug whereby the Simulacrum ability of this helmet would fail on a Magic Resistant wearer. |
|
Weapon Proficiencies Table Fix Fighter/mage/clerics and ranger/clerics were only being allowed one proficiency point in Two-Handed instead of two, as all other warrior multiclasses are allowed, Cleric/thieves were being allowed a proficiency in darts though any multiclass of cleric cannot use darts, fighter/druids, fighter/mage/clerics and ranger/clerics were only being allowed two proficiency points in Two-Weapon (dual-wielding) whereas all other fighter multiclasses are allowed three (rangers also were specifically stated to be the most Two-Weapon class, getting two free proficiencies on character creation.) (Note: Characters overproficient in any reduced proficiency will not lose the specialization point by installing this fix; it only affects future proficiency point assignment.) Many errors in the table in Shadows Of Amn were resolved by Bioware for the official copy Throne Of Bhaal uses. |
|
Watcher's Keep Lowest Level Outdoor Trigger Fix fixes the trigger to the outside door to the Imprisoned One's chamber at the lowest level of Watcher's Keep; as it was sticking out a few pixels under its door, it was possible for the player to directly enter the lowest level and confront the Imprisoned One without having completed the four levels of the Keep leading up to it. |
|
Watcher's Keep Statue Stolen Halberd Fix resolves the puzzling error whereby the +2 halberd dropped by one of the 'statues' on the top level was flagged as stolen, so would be counted as 'fenced' merchandise if the player tried to sell it. |
|
White Dragon Scale Armour Usability Fix corrects the usability of this armour, which was allowing Shapeshifter druids to wear it (though they may not wear any armour at all) but not thief/mages, though single-class and all other multi-class thieves may wear it (it's defined as enchanted light chainmail which doesn't interfere with thieving.) This was confirmed with BioWare, as well as its almost universal usability. |
|
Wild Surge #17 Target Gold Destruction Fix resolves the incorrect victim of this Wild Surge (which destroys 80% of the gold pieces in inventory) being the target instead of the caster. This was confirmed with BioWare (it was also caught by BioWare as a bug one day after the patch was completed.) This caused players who did Watcher's Keep and encountered the Quasits in the Wild Magic Zones to lose 80% of their gold pieces though they were careful to avoid spellcasting there. So, use your Chaos Shields often, wildmages. |
|
Wish Double-Length Timestop & Improved Alacrity Fix corrects the Improved Alacrity effect to the correct one of removing the pause to the next round beginning between spells, as it was instead reducing spellcasting time by 10 units but keeping the pause, which made it almost useless. Thanks to Lord Selane for donating this nice bugfix to my collection! |
|
Welther Spawns When Elgea Freed Fix fixes the bugs that caused the nobleman Welther to repeatedly appear and disappear in front of the Copper Coronet if Lady Elgea was freed anytime but the first conversation with the player, or by Mazzy or Keldorn. |
|
Mordenkainen's Sword Invisibility Exploit Fix prevents remaining invisible when this spell is cast, as all other summoning spells break invisibility, given that they are offensive in nature.. |
|
Holy Smite Permanent Blindness Fix resolves the bug with this priest spell that caused evil-aligned characters, including party members, to be permanently blinded when stuck with it until cured at a temple or by a cleric. |
|
Ellie The Festhall Cook XP Exploit Fix prevents the oversight of being able to talk repeatedly to Ellie after the "potion" plot has begun for the quest experience. As her role in it is finished, she now leaves. |
|
Solamnic Knight Return Exploit Fix prevents the oversight of being able to talk repeatedly to the mage who sends the Solamnic Knights home for unlimited experience and Golden Girdles. Thanks yet again, Beige Tangerine! |
|
Slave Leader Reputation & XP Exploit Fix prevents the oversight of being able to talk repeatedly to the Illithid lair slave leader in the Underdark for reputation and experience after the quest there is completed. Thanks, Beige Tangerine! |
|
Improved Invisibility Fix resolves the bug of the complete omission of the bonus of 4 to Armour Class and Saving Throws that this spell provides. This will affect both enemies' and player's Improved Invisibility. It has also been made non-cumulative. |
|
Illithid/Ularthid Heal MR Failure Fix resolves the bug with the illithids' own healing spells failing due to their own Magic Resistance. Nice work, Beige Tangerine! |
|
City-Of-Caverns Heal Party MR Failure Fix resolves the bug with the spell cast prior to battling the Ettin in the City-Of-Caverns failing due to character Magic Resistance. Another nice fix from Beige Tangerine! |
|
Barkskin Armour Class Bonus Fix resolves the bug with this priest spell's AC bonus not progressing as stated, but going up and down erroneously with advancing levels. It has also been made non-cumulative. |
|
Protection From Acid Casting Time Fix resolves the bug with the casting time of this spell being 5 instead of 6 units as it is supposed to be. Another nice fix from Beige Tangerine! |
|
Half-Orc/Viconia Romance & Drow Item/Avatar Fix fixes three bugs in one file: male Half-Orcs were supposed to be able to romance Viconia, the exploit of kicking characters out in the Underdark and keeping their Drow Adamantine armour and weapons when they rejoin later, as well as the characters still having the Drow avatar for the remainder of the game, even if they left on their own. This update adds Mazzy to the list of characters that will find their way out of the Underdark with Adamantine items and Drow avatar intact.(Note: The romance fix was released previously. The version of this script that completely eliminates the romance racial checks is on the Tweaks & Cheats page; this version doesn't do that as it's a bugfix. The romance fix will not affect current savegames; a new game must be started for this fix to take effect.) |
|
Helm Of Brilliance MR Failure Fix resolves the problem with the spells cast by this helmet on the wearer failing due to the wearer's Magic Resistance, though they are beneficial. Thanks, Beige Tangerine! |
|
Ring Of Gaxx Portrait Icons Fix resolves the omission of this ring not removing the portrait icons for Disease and Poison, which was confusing players into thinking that its provided immunities weren't working properly. |
|
Gauntlets Of Crushing Usability Fix corrects the usability for these gauntlets, as they were erroneously restricted from Druids and usable by Kensai and Wizard Slayers (though they really aren't useful to anyone but Monks.) Another nice fix from Beige Tangerine! |
|
Inquisitor Hold Person Animation Fix resolves the omission of Inquisitor Paladins being immune to Hold Person as a kit bonus, but still showing the "spinning circles" animation when Hold Person was resisted by their immunity instead of by a successful saving throw. |
|
Yoshimo Keep-Alive Exploit Fix eliminates the exploit of keeping Yoshimo alive after Spellhold by leaving him in the Copper Coronet and then talking to him just after entering on return. |
|
Haer'Dalis Rescue From Mekrath Fix resolves a bug with Haer'Dalis' dialog where if Mekrath's quest was finished and the player then decided to fight and slay him afterwards, Haer'Dalis was unresponsive and the quest could not be continued nor could Haer'Dalis join the group. |
|
Updated Captain Arat Dialog Fix updates Beige Tangerine's resolution to a bug with the D'Arnise captain's dialog that made him respond as though the player had opened the Keep drawbridge when this hadn't been done yet. My fix for the exploit of unlimited Flame Arrows from him has been fixed: he was giving out NO flame arrows previously. Oops! :^) He should give one quoit of them now (and you can pick his pocket for another one.) |
|
Miscellaneous Area Type Flags Fixes resolves minor errors with incorrect area flags, such as dungeons being marked as non-dungeons or vice versa. This would have no effect on gameplay, but could lead to strange NPC dialog. This update also resolves the bug with the Tethir Forest cabin (Coran's?) being enterable by one player, but only exitable with all players, as Mazzy's home in Trademeet was. That fix, once separate, was merged into this archive. |
|
Druid Messenger No Valid Replies Or Links Fix prevents a rare occurrence of this bug when talking to this character who summons the player to the Druid Grove. |
|
Adjatha The Drinker Heal MR Failure Fix resolves the problem with this sword's effect of healing of one point of its wielder's damage per strike being subject to Magic Resistance failure. |
|
Hallowed Redeemer Fix also is courtesy of Beige Tangerine. It resolves the problem of Keldorn's Hallowed Redeemer +2 attracting the Cowled Wizards when it casts its 5 point "vengeance damage" spell unasked in the streets of Athkatla if he is injured. This update tightens up the restrictions of this weapon (which only Keldorn should be able to use) as F/M/T's and other characters were able to. |
|
Corthala Family Armour Usability Fix fixes the restrictions on Valygar's armour, which were letting a lot of other characters wear it. Another nice fix from Beige Tangerine! I updated this fix as Valygar's armour wasn't disabling mage spellcasting as all other armour does, for the few characters left who could still wear it. |
|
Regis Amulet Usability Fix resolves the bug of this amulet belonging to Drizzt's companion being wearable by Wizard Slayers, who may not wear magical amulets. Another nice fix from Beige Tangerine! |
|
Viconia Initial Weapon Proficiencies Fix resolves the bug whereby Viconia is missing a weapon proficiency if she joins the party at levels 8, 9 or 11, and two proficiencies if she joins at level 13. This update fixes the VICONI9.CRE file, which, although it was fine in Shadows Of Amn, could not be read by editors such as Shadowkeeper and InfExp. |
|
Staff Of The Woodlands Fix adds the +1 bonus to Saves other than Save Vs. Spells that Barkskin provides (confirmed with BioWare,) and resolves the bug with the equipped Armour Class provided by the Staff giving bonus of 3 rather than setting Base AC to 3 (Barkskin) as it was supposed to, adding to Beige Tangerine's fix that restricted Rangers from incorrectly being able to use this Druid-only item. |
|
North Forest Skeleton Warrior Avatar Fix corrects the avatar of this enemy in the group of mercenaries who attack the player in the North Forest, as it was wearing the avatar of a normal (and much less tough) skeleton. Thanks again, Beige Tangerine! |
|
Valygar Ranger Ally Unwarranted Attack Fix adds the missing check to Valygar's friend's dialog that was causing him to attack even if the player was telling the truth when replying that they had not heard of Valygar. |
|
Imnesvale Chicken Pickpocket Exploit Fix eliminates the somewhat humourous exploit of picking the chicken's "pocket" (actually throat) for this item, thus not having to buy it from its owner (or kill the chicken in front of him.) |
|
Arbane's Short Sword Fixes resolve the bugs of this shortsword's special ability having 0 charges when found (which makes it appear broken) and its immunities containing some leftover resources.
|
|
Kuo-Toan Prince Pickpocket Exploit Fix prevents pickpocketing him for the blood quest item which then allows the player to finish the quest without doing anything else. Thanks again Beige Tangerine!
|
|
Thieves' Stronghold Flags & Resting Fix resolves three of the four Guild levels as being marked as outdoors, so the player could not rest on one (ironically, the one with the most beds,) outdoor encounters would occur there, and Call Lightning could be cast inside (if there was any reason to.) The resting flag is now set properly when the player has the stronghold. |
|
Updated Outdoor Encounter Areas Fix adds one more area to Beige Tangerine's fix that resolves several of the outdoor encounter areas being flagged as indoors, which prevents the druid spell Call Lightning from working. |
|
Planar Sphere Assassins Not Appearing Fix prevents an uncommon glitch which caused the "ambush" in the Planar Sphere to not occur; the animation would play showing the assassins gating in, but they would never appear and Teos could not be spoken to afterwards. |
|
Valygar Missing Cleric Spells Fix resolves the bug of Valygar not having his ranger's cleric spells (nor his Stalker mage spells) when he joins at any level. |
|
Minsc Missing Cleric Spells Fix resolves the bug of Minsc not having his ranger's cleric spells when he joins at any level. |
|
Ihtafeer Pickpocket Exploit Fix prevents pickpocketing Ihtafeer the Rakshasi for the quest item (her own head!) which then allows the player to finish the quest without doing anything else.
|
|
Updated Aran Linvail Chapter 7 Spellhold Return Fix resolves an incorrect reputation check when asking for Aran's help fighting the vampires that augment's Beige Tangerine fix to Aran's dialog so that he doesn't send the player/party back to Brynnlaw (which leaves them stuck) if he is spoken to in Chapter 7.
|
|
Mazzy/Valygar Enemies When Charmed Fix prevents both Mazzy and Valygar from leaving the party and becoming enemies if one of them is Charmed or Dominated after Mazzy adopts Valygar as her "squire". |
|
Lady Delcia Caan Dialog Interruption Fix changes Nalia's crotchety aunt Lady Delcia so that she now waits for a player to speak to her, as previously her aggressive dialog would interrupt her guard's, which could prevent the player from saving the game or resting afterwards. |
|
Haer'Dalis Pickpocketing/Spells/Proficiencies Fixes resolve Haer'Dalis having no spells at all if he joins at level 15, his pickpocketing skill being far too low, and having an extra level 15 weapon proficiency. |
|
Rings Of Air & Fire Control Fixes restore the missing Save Vs. Spells (with a +3 bonus) that elementals are supposed to be allowed to avoid being charmed by these rings but were missing. Another nice fix from Beige Tangerine! |
|
Mazzy Weapons Exploits Fixes tighten up the restrictions on her weapons, which are only supposed to be usable by Halflings, but were allowing Half-Orcs and Tieflings access to them. Thanks again, Beige Tangerine! |
|
Lilarcor Confusion Immunity Fix resolves the bug whereby a character who used Lilarcor would never show the "confusion" animation again. Another nice fix from Beige Tangerine! |
|
Drow Item Usability Fixes correct nineteen usability exploits and a couple of other bugs in ten Drow Adamantine items. A nice set of fixes from Beige Tangerine! |
|
Updated Scimitars Fix resolves the bug whereby Beast Masters could equip/use all scimitars, and corrects the Shazzellim scimitar's damage from 1d8+2 to 1d8+1, to match its description. Updated to fix an error in the included file set. Thanks for both of these to Beige Tangerine! |
|
Edwin's Nether Scroll Quest Fixes resolve four bugs with Edwin's Quest: choosing the second, equally valid dialog option after the scroll was found caused the quest to permanently stall, an erroneous saving throw would sometimes appear when Edwin partially deciphered the scroll, and Edwin's restoration to 'normalcy' mismatched three entries in his sound set and failed to restore his corrupted avatar animation. |
|
Potion Of Freedom Fix fixes four errors with this potion: Its Free Action effect expired immediately, the portrait icon lasted only one-fifth the length of time the potion effects did (so it appeared to be expiring too soon,) it erroneously protected against Charm, and it didn't suppress Haste, though it is the equivalent of the Free Action spell which does (and the Ring Of Free Action as well.) |
|
Updated Chromatic Orb Fix fixes four errors with this spell: Level 10 & 12 Petrify and Slay abilities respectively bypassing Magic Resistance, level 7 Stun ability bypassing Magic Resistance and being undispellable, and level 1 Blind ability affecting the caster's, rather than the targets's, Armour Class. Now updated to do the same for both the Wizard and Avenger Druid versions of the spell. Nice work, Beige Tangerine! |
|
Necromantic Spell HP Bonus Fix corrects the bug that caused the Hit Point bonus given to the caster of some necromantic spells to be checked for and fail due to Magic Resistance. Nice work, Beige Tangerine! |
|
Brine Potion Usability Fix disallows Wizard Slayers from using this item, as they are restricted from all potions. Another nice fix from Beige Tangerine! |
|
Ring Of Free Action Fix resolves the bug of the Free Action effect of the ring persisting permanently (and invisibly) when the ring was removed. Thanks to Sze Erh Lee for pointing this bug out, and finding its cause and solution! |
|
Improved Mace Of Disruption Fix now correctly suppresses the "Levels Drained" message when the character wielding it is successfully protected from Level Drain, as it appeared that the protection wasn't working properly. (Note that it's the mace that's 'Improved', not the fix!) |
|
Paladin Harbinger Drives Away Allies Fix fixes Eric Van Straaten's Harbinger blade in the final battle with Bodhi so that it won't explode while he's using it, which would cause all the player's allies (paladins, assassins, Drizzt and friends) to flee as if attacked by the player. |
|
Summoning Limit Exploit Fixes resolve the oversight that allowed several summoned creatures to overstep the five-summon limit the game imposes. Nice work, Beige Tangerine! |
|
Soul Reaver THAC0 Drain Fix prevents the failure of this two-handed sword's special attack ability due to creature Magic Resistance, which is akin to other swords' abilities. |
|
Neb's Nasty Cutter Fix allows this dagger usable by evil characters to remain useful as it is supposed to, rather than becoming unequippable when the few poison charges are exhausted. |
|
Rierra Store Prices Fix eliminates the unintentional unlimited-gold exploit very similar to that of the Priestess Of Sekolah fix below, but with Reirra, the elven cleric in Suldanessellar. |
|
Nalia's Initial Spell Slots Fix fixes her having an extraneous empty spell slot if she joins at level 9, and overflowing memorized spells of a level 13 mage at level 12. |
|
Staff Of The Woodlands Usability Fix restricts Rangers from incorrectly being able to use this Druid-only item. Thanks again, Beige Tangerine! |
|
Minor Quest Item Weapon Usability Fixes change some minor, non-enchanted metal and two-handed quest weapons so that Beast Masters and Monks respectively are correctly restricted from using them. Thanks, Beige Tangerine! |
|
Improved Sime Dialog Loop Fix is courtesy of Kevin Lynch, a better version of the fix for the script error which would cause Sime (the Shadow Thief who watches over Saemon Havarian on the voyage to Brynnlaw) to get locked into a "Saemon look nervous. See what he wants." dialog loop. |
|
Tears Of Bhaal Selfish Test Bypass Exploit Fix eliminates the oversight that allowed the protagonist to pass the Selfish test with the "good path" result without losing anything. |
|
Tears Of Bhaal Paladin & Ranger Falling Fix repairs the oversight of paladins and rangers who take the "evil path" in one or more of the Tears of Bhaal tests ending up as Neutral Evil in alignment but retaining all of their abilities, now that it has been confirmed with BioWare that they should immediately fall.
|
|
Aerie/Anomen Dialog Loop Fix prevents the endless dialog with Aerie near resting time if Anomen fails his test for knighthood. Thanks to Beige Tangerine!
|
|
Aerie/Quayle Dialog Loop Fix solves yet another Aerie dialog loop, this one occurring if she is called back to the circus for the Raelis Shai quest while in a romance with the protagonist. Thanks also to Beige Tangerine!
|
|
Suldanessellar Irenicus Fix like the Spellhold Irenicus fix below, corrects his alignment (and race) for his appearance at the Tree Of Life, as otherwise spells and items that affected evil creatures were useless against him.
|
|
Monk Wizard Scroll Exploit Fix resolves the bug whereby Monks could equip and cast from the wizard scrolls for the spells Vocalize, Summon Nishruu, Remove Curse and Stone To Flesh.
|
|
Updated Amulet Of Power Fix appears to be problem-free: the previous fix was bringing out the issue with dual-classed kits' restrictions following them into the second class, even when the first class was inactive. Fixes the confirmed usabilities for this item, allowing Rangers and Paladins to use it, as all spellcasters are entitled to use it, and disallowing Monks and Barbarians from it.
|
|
Outdoor Encounter Areas Fix resolves several of the outdoor encounter areas from being flagged as indoors, which prevents the druid spell Call Lightning from working. Thanks again Beige Tangerine! |
|
Gauntlets Of Ogre Power Fix finally allows Bards to wear this item, now that its usability has been confirmed with BioWare. |
|
Berserker Enrage Stun Immunity Fix restores the missing Stun immunity that Enrage is supposed to provide, but that was missing.
|
|
Minsc's Enrage Stun Immunity Fix as above, restores the missing Stun immunity that Minsc's variant of the Enrage ability was supposed to provide, but that was confirmed as also missing.
|
|
Disappearing Figurines Fix resolves the oversight that caused the Golden Lion, Jade Hound, Black Spider and Moon Dog figurines to disappear if the character who used the figurine to summon them was dead when the summoning duration expired. Thanks to Beige Tangerine for the first three of these fixes!
|
|
Mazzy's Level 9 & 12 Proficiencies Fix removes one excess proficiency point from Mazzy's profile if she joins at level 9 or 12. (Note: this will not take effect if she has already joined your party in a current game.)
|
|
Enslaved Genie Pickpocket Exploit & Journal Fix eliminates the exploit of pickpocketing the Abyssal genie for a Tear Of Bhaal, thereby keeping Blackrazor without repercussions, and also fixes a journal entry regarding this that appears at the wrong time.
|
|
Paladin Harp Exploit Fix removes the exploit of paladins being able to equip and use Methild's Harp and the Harp Of Discord.
|
|
Trapped In Twisted Rune Lair Fix prevents the player/party from becoming stuck in the Twisted Rune Lair if Shangalar is killed before gating his allies in. Nice work Beige Tangerine!
|
|
Updated Sverfneblin Patrol Leader Helmet Exploit Fix updates the correction the omission that allowed classes restricted from helmets (mages, thieves, bards, monks, kensai and thief/mages) to wear this particular helmet. Thanks to Beige Tangerine for the updates!
|
|
Updated Dwarven Thrower Fix adds to the previous fix; it now prevents the exploit of Tieflings (ie Haer'Dalis) and Half-Orcs using it, and resolves two other minor issues with it: its melee damage is described as 2d4+3, but was actually 2d4+2, and its thrown and melee icons are indistinguishably the same. (Note: The version of the hammer that fixes these errors and also changes its thrown damage to blunt from piercing is on the main page; this file doesn't change the thrown damage to blunt.) Thanks to Beige Tangerine for the usability fix! |
|
Mage Wands Fix eliminates the exploit of Monks being able to use all the mage/bard-only wands, updating the previous fix that resolves the severely game-unbalancing bug with the Wand Of Cloudkill's bypassing of the Magic Resistance check, enabling difficult Magic-Resistant enemies to be killed easily with it. Thanks to Beige Tangerine for all the usability fixes! |
|
Avenger Shadow Dragon Scale Armour Fix allows Avenger druids to wear this natural-material non-metallic armour as they are supposed to. Thanks again Beige Tangerine!
|
|
Heartseeker THAC0 Bonus Exploit Fix fixes the daily THAC0-improving ability of this bow so it now only affects missile rather than all weapons for its duration. Thanks again Beige Tangerine!
|
|
Acid Arrow Enchantment Fix changes the Acid Arrow's enchantment to +1 to match its THAC0 bonus. Another nice fix from Beige Tangerine!
|
|
Flasher Master Bruiser Mate Enchantment Fix as above, changes the enchantment of this "bolt" to +1 to match its THAC0 bonus. (Both oversights were confirmed.)
|
|
Pseudodragon Familiar Magic Resistance Fix restores the missing 50% Magic Resistance to this familiar as per its description (as all of the familiars have some resistance to all or some types of magic.)
|
|
Cat Familiar No-Attacks Fix resolves the problem with the cat familiar's resources causing it to have no attacks whatsoever, instead of an extra attack per round.
|
|
Quasit Familiar Blur Ability & Attack Fix fixes the broken Blur ability of Quasit familiars, and removes the extraneous "poison" message from their melee attacks, as the actual resource was removed from the game before release. (As noted above, if you already have a Quasit familiar and install this, do not let the current familiar die or you will be unable to summon another one until you start another game.) The fix will also not take effect if Find Familiar has already been cast.
|
|
Imp Familiar Attack Fix removes the extraneous "poison" message from their melee attacks, as above, as the actual resource was removed from the game before release.
|
|
Sling Of Everard Fix removes the (confirmed erroneous) Strength bonus to damage this sling provided, as only the Sling Of Seeking is supposed to do this, and also corrects a missing point of base damage (1D4+3 rather than 1D4+2.) Thanks again to Beige Tangerine!
|
|
Improved Boots Of Speed Fix resolves the three known issues with the Boots Of Speed (haste doesn't increase attacks, doubled initiative round leaves chars. wasting their attack windows, and invisible chars. become visible before attacking due to the doubled initiative round.) Now Beige Tangerine has made them even better by correcting the movement rate increases for Monks and Barbarians so that they receive the same benefits!
|
|
Ring Of Earth Control Fix removes the erroneous +1 bonus to Saving Throws, now that it has been confirmed as unintentional. |
|
Improved Staff Of Curing Fix updates the previous that resolves the problem of the Cure ability of this item failing being subject to Magic Resistance check though it is the equivalent of the priest spell, and therefore failing on a character with significant Magic Resistance. Now that it has been confirmed as unintentional, the erroneous +2 bonus to Saving Throws has been eliminated, and the Staff made into +1 enchantment to match the THACO and damage bonus, and its being magical in nature. |
|
Viconia Initial Weapon Proficiencies Fix resolves the bug whereby Viconia is missing a weapon proficiency if she joins the party at levels 8, 9 or 11, and two proficiencies if she joins at level 13. |
|
Simulacrum Invisibility Exploit Fix breaks invisibility when this spell is cast as summoning/conjuration spells are supposed to. |
|
Carsomyr Fix corrects its damage from 1d10+5 to 1d12+5, to match its description. Note that the upgraded Carsomyr in Throne Of Bhaal has the correct damage. |
|
Druid Multi/Dual-Class Stronghold Fix corrects the oversight that prevented dual-classed or multi-classed Fighter/Druids from being able to obtain the Druid Grove stronghold. Excellent work by Beige Tangerine! |
|
Edwin's Initial Spell Slots Fix resolves Edwin having one too many spells in all levels (as if he didn't have enough already) when he joins, meaning that he loses spell memorization slots on his next level-up. |
|
Beholder Death Ray Spell Fix resolves the problem that this innate spell had with sneaking through a scroll of Protection From Magic's defenses and ignoring character Magic Resistance. |
|
Dragonslayer Fix adds the missing portrait that lets the player know the regeneration ability of this longsword is working properly. Thanks again Beige Tangerine! |
|
Potion Of Storm Giant Strength Fix prevents the failure of this potion due to a character's Magic Resistance. |
|
Multiple Strongholds Exploit Fix adds the missing checks to Nalia D'Arnise and Lavok Corthala's dialogs to prevent the player from obtaining the D'Arnise Hold keep or Planar Sphere in certain situations as strongholds if they already have a stronghold. Another nice fix from Beige Tangerine! |
|
Priestess Of Sekolah Store Prices Fix corrects the buying prices of this store, eliminating the unlimited-gold exploit of being able to repeatedly sell expensive items for more than they were then bought back for, if the character's reputation and charisma were high enough. |
|
Spellhold Irenicus Fix resolves the oversight of being able to kill Irenicus at Spellhold (as himself or the co-ordinator) with instant-death spells such as Disintegrate (which would prevent the game being finished if this was done to his co-ordinator guise,) and also corrects his alignment and race. |
|
Drow Longsword Protagonist Check Fix repairs the Underdark Exit check which allowed Drow Adamantine Longswords to slip through if they were being held by the protagonist. |
|
Habib's 'Mighty Scimitar' Fix removes the erroneous ability of his thrown scimitars to become permanently stuck in characters' quick-weapon slots. |
|
Cursed Scroll Of Ailment Fix prevents the exploit/oversight of being able to use this cursed scroll as an offensive weapon, contrary to AD&D guidelines on the way cursed scrolls work. Thanks again, Beige Tangerine! |
|
Valygar's Corthala Family Blade Backstab & AC Bonus Fix resolves the problem with Valygar not being able to backstab with it. Thanks to Beige Tangerine for this fix! The official patch fixed its missing AC bonus of 2 vs. slashing weapons (as this one does) but did not address the broken backstab problem. |
|
Paladin Resting In Stronghold Fix finally allows a paladin member of the Order to use their very own room for resting in (or anywhere else in the Order) as long as membership is maintained. The Prelate requests that you not crash in the lobby or his office, though. :^) |
|
Paladin Tyrianna Assassin Quest Fix fixes three bugs with the paladin's stronghold quest: the girl being protected going hostile, and two opportunities to break the stronghold quest irreparably by going upstairs at the wrong times. |
|
Spellhold Asylum Entry & Sequence Looping Fix updates the previous fix that resolves the script error which would cause the protagonist to be stuck between the locked lobby of Spellhold and the petrification trap of the bridge to the asylum, with the game unfinishable, if both the Pirate Lord Desharik was spoken to and the Wardstone of Perth The Adept obtained to allow entry. It now also prevents the error where Irenicus appears after the player has completed the "Bodhi's gauntlet" dungeons and sticks him/her right back in the jar again. |
|
Alignment By Class Table Fix resolves the error of multi-class thieves not being allowed to choose any Lawful alignments, rather than just being restricted from Lawful Good. |
|
Arkanis Gath Spawns Indefinitely & When Working For Bodhi Fix updates the previous fix of Gath spawning unlimited times if the protagonist casts Protection From Magical Weapons, and also prevents him from appearing if the player decides to work for Bodhi instead. |
|
Solaufein Phaere Rescue Fix prevents accidentally running off the map while Solaufein casts, which breaks the Ust Natha plotline and quests. |
|
Ust Natha Trapped Player & Beholder Quest Fix resolves two bugs: first, the severe bug of being completely trapped in the area after the Matron Mother Ardulace seals it prior to the ritual if anything causes the area to go hostile, and second: the bug of Phaere and Solaufein being unresponsive if either are talked to twice after Phaere assigns the quest to kill the Beholder in Ust Natha. Thanks to Beige Tangerine for the Beholder Quest component of this bugfix! |
|
Restored Slave Lord & Twisted Rune Quest Fix enables severed dialog threads and adds an improvised item to restore the severed links of the Twisted Rune quest, which was intended for the game but appears to have been forgotten about as all its components are still present. Until this point it's been enigmatic encounters and locations with no clues that they are interconnected. (Note: This fix includes the previously separate Disappearing Rogue Stone Autosave fix.) |
|
Blackrazor Fix adds the portrait icons and Battletext responses when the +3 longsword Blackrazor's special abilities trigger, as otherwise it appears to not be working properly. Nice job Beige Tangerine! |
|
Inaccessible Bodhi Lair Fix resolves the bug whereby after accepting Bodhi's first assignment after agreeing to work for her, the door to her underground lair is unpickably locked and therefore the game cannot be finished. |
|
Spellhold Return Invisiblity Fix allows Irenicus, and then Bodhi, to speak to the protagonist if they happen to be invisible on their return to the Spellhold after the "dream sequence" in "Candlekeep" as otherwise the game halts with the protagonist stuck in the lab jar, and the whole sequence has to be done over again. |
|
Unseeing Eye Not Appearing Fix resolves the bug where the Unseeing Eye Beholder would not appear if the Rift Device was put together, the game saved, then the save reloaded. |
|
Keldorn's Level 9 Weapon Proficiencies Fix gives back to Keldorn his two Long Swords proficiency points which somehow got removed if he happens to join the party at level 9. (Note: This will not restore his Long Swords proficiencies if he is already present in your party; it will take effect when he joins the party in the Temple sewers, at the Order or his home.) |
|
Detect Evil Fix resolves the problem of the wizard/priest spell and special ability failing due to creature Magic Resistance. (Note: Read the ReadMe to know how to interpret the results of the fixed spell/ability properly.) |
|
Tombelthen's Journal Fix finally removes Tombelthen's Journal (2nd half) detailing the ranger-only cache from the Ruined Temple of Amaunator if the protagonist isn't (and can't become) a ranger. Another great fix from Beige Tangerine! |
|
Unstakable Vampire Fix resolves the problem where, when the protagonist is clearing the vampires out of the cemetery for the Shadow Thieves, not all of their coffins would become stakable and therefore Bodhi would not appear, and the game could not be finished. |
|
Protection Scrolls Fix resolves the problem where Scrolls of Protection from Acid, Cold, Electricity, Fire, Petrification, Poison, and Undead (but not Magic) were subject to the Magic Resistance check even though they are beneficial, and would fail when applied to characters with some Magic Resistance. |
|
Mace Of Disruption Fix adds the -4 penalty to the Save Vs. Death when undead creatures are struck with it that is supposed to be there as per the description, but isn't. (The Improved Mace of Disruption +2 has the correct save penalty.) |
|
Item Heal Exploit Fix is for those who want to play fair and not cheat...it changes the Sensate Amulet and Spear Of Kuldahar +3 items (which give bonus hit points when equipped) to eliminate the exploit of healing a character by repeatedly re-equipping the items. You still get the bonus hit points; only the cheat has been eliminated. |
|
Azuredge Axe Fix resolves five problems with this +3 throwing/melee axe: its special undead-instant-death ability doesn't work on most undead contrary to its description, for the few types it works on their Save Vs. Death doesn't have a -4 penalty as it's supposed to, there is no 4 points of extra damage vs. undead as there should be, it does far too much damage vs. non-undead when thrown, and its thrown/melee ability icons are the same.
|