
Unofficial Oblivion Patch List of Fixes
Last updated: 2007 - Aug. - 07
v2.2.0 Eleventh Release. (2007 - Aug. - 07)
- The UOP now has a menu. To access it, open the console with ` or ~ or whatever key is used in your locale, type startquest uop (not case sensitive) and press Enter, then close the console (may take five seconds to appear the first time, but instantaneous after this. You'll only get a warning dialog box if you try to open it during combat.) It will allow you to see that the UOP is active and the version number, run the Stat Restore, change the "silent/invisible" AOE spell effect to one that really is if another mod has altered it (if you were using the UOP AOE Compatibility Patch you can probably remove it,) toggle off and on the Poisoned Apple warning dialog, or remove stuck Bound items
- Integrated Mentalor's Stat Restore mod into the UOP; it can be accessed via the menu above and will fix attributes, skills, magicka, fatigue and encumbrance if they have been damaged by mods and chapels/spells/potions or dropping all items isn't fixing them
- Made the Poisoned Apple warning optional; it can be disabled and enabled via the menu (see above)
- For now, removed the fix for archers not equipping bows during sleep packages to eliminate any possibility that the UOP causes crashes or other problems (nothing confirmed so far, but with so many CTD and other problems with other mods it is best to err on the side of stability for the time being)
- Cleaned some noise out of the dialog audio for the custom race game start fix
- Updated the UOP installer to Inno Setup v5.1.13
- Fixed freezing for several seconds or occasionally crashing to desktop when the player levels up (due to bad .INI setting introduced with the v1.2x patch; the self-installing UOP will correct this setting at install time)
- Going into and out of a random Oblivion cave system at one end and then into the other end will no longer result in the player getting stuck with "This door leads nowhere." (the message will still appear as it's hardcoded but the door will work)
- Fixed the Acrobatics skill's fall damage reduction perk as it was only one-fiftieth (or less) as much as it should have been so was practically worthless
- Improved the fix for guards not carrying bows all the time to force them to equip their sword and shield again once out of combat (they may still carry bows sometimes, but leaving the area and returning in three days should cause them to carry swords once more)
- Taking items from the crates outside, or from the interior of the Maria Elena (Imperial City Waterfront), will no longer increase the player's Items Stolen count (which it would do even though the theft icon didn't show nor guards notice)
- Corrected the nearby Bloated Float ownership as well as the player could steal any number of items in plain view without repercussions (the ownership will properly change for the related quest)
- Similarly, picking up items from Lake Arrius Caverns during the Dagon Shrine quest (including the Mysterium Xarxes itself) will no longer increase the player's Items Stolen count
- UI mods that show the player's next faction rank will no longer show "DUMMY" when the player has reached the highest rank of the faction
- The disease Astral Vapors (contracted from Dread Zombies) will no longer bypass disease resistance
- Corrected the disease "BrainRot" which was draining Strength instead of Intelligence, and added the missing space to its name (there is a similarly named but unrelated disease "Brown Rot" which was also present in Morrowind that drains Strength)
- Fixed the following spells being listed as an incorrect level skill level (Novice, Apprentice, Journeyman, Expert or Master) by spell-renaming mods and Wrye Bash because their internal skill level differed from the actual: Absorb Attribute: Endurance/Intelligence/Luck/Speed/Strength/Willpower, Absorb Fatigue (the 25 pts. for 20 seconds on touch version), Absorb Skill: Alteration/Athletics/Block/Conjuration/Heavy Armor/Illusion/Marksman/Security, Bound Bow, Bound Mace, Bound War Axe, Burdening Touch, Corrode Armor, Corrode Weapon (note that both Corrodes have two versions; the ones corrected are the 20 pts. on Target versions), Cure Disease, Cure Poison, Curse of Weakness, Drain Attribute: Intelligence, Drain Skill: Light Armor, Fearful Gaze, Greater Fortify Fatigue, Ice Storm, Legendary Soul Trap, Lightning Storm, Paralyze (the 10 seconds on touch version), Rage, Revitalize, Shadow (the 15% for 15 seconds version), Silence (the 15 seconds on target version), Touch Of Fear and Voice Of Dread
- Corrected the magnitude of The Unwelcome Guest spell sold by the Dark Brotherhood; though listed as "Open Easy Lock" it could not open many locks of this level
- All Chorrol, three Leyawiin and three Skingrad day guards will no longer be missing their shields
- In the Order of the Virtuous Blood quest, killing Roland Jenseric when the quest is completed will no longer result in a quest advancement indicating the player should see Seridur (who's already dead)
- Fixed several errors with the rampart Dremora in the Battle for Castle Kvatch: they will no longer be prone to dying by jumping from the ramparts, if they should fall, their corpses will no longer contain multiple Daedra Hearts, newly respawned archers will not be missing their bows, and they will no longer stand around aimlessly if the two archers (Jesan Rilian and Merandil) are dead (they were supposed to attack the player at this point, but didn't as they couldn't see the player from their start point)
- In the Unfriendly Competition quest, corrected the distance that the player needs to be from Thoronir and Agarmir before they will start their meeting as it was too small, and it should no longer be interrupted by Mythic Dawn agents leaving the game stuck in cutscene mode
- After the Wayward Knight quest, if the player does not report back to Count Andel Indarys until after the Main Quest is complete, he will no longer react as if Farwil was murdered by the player (if he wasn't) and the player will be able to collect the reward
- Fixed four bugs in the Mages Guild Ambush quest: corrected two of the battlemage allies not having any relevant dialog if the player is discovered by the Necromancers first, the battlemages will no longer attack the Necromancers too early nor attack follower allies of the player (Knights of the Nine, Atronach familiars, Dark Brotherhood Murderers, etc.) and they will no longer persist at Silorn indefinitely when the quest is completed
- Changed the Black Soul Gems in the Cheydinhal Recommendation quest to have no soul capacity; otherwise the player could fill them via Soul Trap, consume them via recharging or enchanting (even though they are quest items) and then be unable to complete the quest
- The Dark Brotherhood Whispers of Death quest will now be moved to completed quests when done (it will still be running; it continues for the remainder of the game as it is after all other quests are completed)
- Adamus Phillida's bodyguard will no longer mysteriously come back to life after committing suicide at the end of the Dark Brotherhood Permanent Retirement quest (was set to respawn)
- Jauffre should no longer be prone to die before Baurus in the Defense of Bruma quest while the player is in the Great Gate (which is all that could be done as a bugfix, unfortunately; it's still difficult to keep both alive but each now has a similar chance of dying)
- Activating the Shrine of Clavicus Vile after the quest is finished will no longer result in a dialog that the player's level is insufficient to do the quest (can be completed at any level by getting Umbra first)
- The Reverse Invisibility scroll given by Ancotar in the Zero Visibility quest will no longer be a quest item when no longer required (there is a second copy that could be obtained and it would get stuck in the player's inventory)
- In the Till Death Do They Part (Vampirism Cure) quest, Melisande should remove the cure ingredients properly from the player's inventory
- The player will now be able to fast-travel from Fort Grief if the Caught In The Hunt quest is not running
- The Chorrol Fighters Guild Porter will now offer repair as all the others do
- Swapped the reversed AI packages for one of the day and night guards in the Imperial City Arboretum
- The Imperial Legion Forester at the Inn of Ill Omen should now hit his target when practicing archery instead of always missing to the left (this may only take effect on a new game)
- Corrected Bernadette Peneles' daily worship (Skingrad) having a duration of zero
- Gureryne Selvilo should no longer repeatedly activate the Altar of Talos (Chorrol) during his daily worship
- The inventory icon for Clogs will no longer be random graphic noise if Oblivion is set to anything but large texture size
- Closed seethrough gaps visible when attacking or spellcasting in the left armpit and on the upper left arm near the elbow on both the Steel Cuirass ( Armor\Steel\M\Cuirass.nif ) and the Blackwood Cuirass ( Armor\Blackwood\M\Curiass.nif {sic} )
- Fixed collision type on French-door prison cell doors ( PrisonCellGate01.nif ) as they were allowing projectile spells to pass through (unlike all other gate types) thus were impossible to unlock with Open spells
- Improved the fixes for CastleLight01.nif, CastleLight01Angled.nif, CathedralCryptLight02.nif and CathedralLight01.nif (previously had no Havok collision); the chains are now Havoked so will swing if struck (a small script was attached to the light object assigning the ownership to the player as they are used in owned interior cells so Z-Grabbing them would otherwise cause a bounty, and the cathedral light was renamed to UOPCathedralLight01.nif and the light reassigned to it so that it wouldn't cause problems with the ruined lights in the Anvil Chapel of Dibella during KoTN)
- Fixed four types of chandeliers having no flames on their candles, one type missing its light node object causing the engine to place the light source off-center, two other small placement errors on one and a texturing error on another, and also optimized their meshes (over 1K polygons per mesh) - Chandelier01-04(Off,Fake).nifs, 12 files in total)
- The three-candle wall sconce will now cast light to the wall behind it properly ( WallSconceTriple01.nif )
- Seven types of trees will no longer give off sparks or sound like stone when struck ( TreeCamoranParadise01/02/04.nif, TreeCottonWoodSU.nif, TreeCPSnowGum.nif, TreeSnowGumFree.nif and TreeYewForest.nif )
- Fixed bad texturing on the underside of RockWestWealdMoss04.nif and RockWestWealdBurnt04.nif caused by out-of-bounds UV mapping co-ordinates (same as was done with RockWestWeald04.nif)
- Fixed yet another UV mapping error causing smeared texturing on one of the common West Weald rocks ( RockWestWeald02.nif )
- RockWestWealdMoss01.nif will no longer sound like wood when struck or walked on
- Corrected oversized and off-center Havok collision mesh on an outdoor lamp ( IronOutdoorLampFake.nif )
- Fixed UV mapping errors causing smeared texturing on the back of the heads of two of the hanging corpses ( HangingCorpse01.nif and HangingCorpse05.nif )
- Fixed UV mapping errors causing smeared texturing on the top of one of the Silver Vein rocks ( SilverRock03.nif )
- The player and others will no longer hover slightly over the floor in three Imperial City buildings (Jensine's Good as New Merchandise, Slash and Smash and Agarmir's house) due to misplaced Havok collision mesh on ICGroundFloor01.nif
- Fixed several tears in the stairway mesh of the Bastion (IC Prison District) showing visible nothingness ( PrisonHall03.nif )
- Closed a gap of nothingness between the base of the fireplace and the floor in several Bravil houses' mesh ( BravilHouseIntL04.nif ); mesh is also used in two houses in Sundercliff (Mehrunes' Razor DLC)
- Closed a gap of nothingness in one of the roof supports, another small one near the stairwell furthest from the door, fixed several UV mapping errors and optimized the mesh (505KB to 281KB) of the top floor of seven IC houses ( ICTopFloor10.nif )
- Closed a seethrough gap at the base of the fireplace, removed a strange lump in the wall in the nook behind the fireplace, closed two unclosed slightly seethrough beams and fixed numerous UV mapping errors in a common farmhouse interior ( FarmHouseInterior02.nif )
- Closed gaps of nothingness in the ceilings of three ruined fort corner wall sections ( RFNTurn01.nif, RFRmCornerDoor2x.nif and RFRmCornerR01.nif ) and a wide doorframe section ( RFWWiden01.nif )
- Closed gap under the columns of the wide fort door section that was often see-through if not low enough to the floor ( RFWDoorArch01.nif )
- Fixed the Havok collision mesh on the Bravil entrance ( BravilEntanceGate01.nif) so that the columns can no longer be walked into, and optimized the mesh (from 1.58MB down to 470KB)
- Aligned the misplaced Havok collision on the doorframes of the interior Chorrol Fighters Guild ( ChorrolFGChorrolInterior01.nif and ChorrolFightersGuildInteriorDoorJam.nif ) and optimized the mesh (2.3MB down to 1.0MB)
- Fixed flickering caused by duplicate faces on one of the Bravil wooden tower tops ( BravilTowerTop03.nif )
- Closed a seethrough gap at the top of Oblivion tower doors ( OblivionSmallTowerDoorInsert.nif )
- Closed a gap between the roof eave and the roof, a missing wall panel near it, plugged the transparent end of the same roof piece and fixed smeared texturing caused by bad UV mapping on the exterior Leyawiin Fighter's Guild ( LeyawiinFightersGuildHouse.nif )
- Closed another gap in the roof of the exterior wallhouse in the IC Prison District ( ICPrisonWallHouse02.nif )
- Fixed UV mapping errors in the interior of Weynon Priory ( WeynonHouseInterior.nif )
- Fixed the Mehrunes' Razor dagger's (Weapons\MehrunesRazor\dagger.nif) pommel clipping through the player's hand as the grip was too short (this mesh was present in Oblivion before the Mehrunes' Razor official plug-in so is part of the UOP rather than the UOMP)
- Fixed the torn grain sacks found in dungeons ( DunSack01.nif ) as the grain mesh was misaligned from the sack mesh so could be seen through
- Checked pathgrids on or near all Tamriel worldspace roads. There should be no more pathgrid changes required in future. Found:
Grounded a canopy-level pathgrid node in (14,18), (-4,6) three in (18,18) and three in (-24,0), a floating road node in (28,-13), two in (3,17) three in (22,31), one in (21,30), five floating nodes near the road in (17,-12), four in (19,2), one in (7,-1) and one in (12,5)
Grounded a canopy-level pathgrid node in (-22,22) and removed many redundant node path connections
Grounded two road nodes in (15,-7) and removed many redundant node path connections
Grounded several pathgrid nodes in (-12,20) and removed many redundant node path connections
Raised 11 pathgrid road nodes and several off-road nodes embedded underground, deleted 3 embedded in large boulders and corrected paths so they don't run through boulders and trees in (9,17)
Raised 3 pathgrid road nodes embedded underground in (32,23) and removed dozens of redundant node path connections
Raised 8 pathgrid nodes embedded underground in (36,19)
Grounded 4 pathgrid nodes and raised 5 embedded underground in (-50,-8)
Raised a pathgrid node in (-6,30) embedded in the Moranda entrance
- Grounded a flying barrel and shrub in an alcove of the Chorrol town walls
- Lowered another 180 Lilypads to the water's surface in the Imperial City Arboretum district, and 59 in the Temple district
- The dagger on the bandit's bed in Vilverin can now be picked up
- When Astia Inventius is painting on the Anvil docks, her brush should no longer go through the canvas
- Removed "spoiler" editions of the Black Horse Courier from the upstairs of their office (IC Market District) detailing events that may not have yet happened
- Fixed the Anvil Docks not having a map marker even though it's in a different worldspace than the rest of Anvil (matches the Imperial City Waterfront)
- Fixed the sound object for the lamp torch at the Draconis gravesite (Applewatch Farm) being audible before the lamp was even there
- Corrected the music type in the Trentius Family Mausoleum (ICPalaceMausoleum) from outdoor to dungeon
- Corrected a prison cell gate in Fort Linchal Temple of War that was locked even though it was open
- Unlocked two "needs a key" empty and unused barrels with no key assigned and made them non-persistent (appears they were intended to be merchant containers and then forgotten about) in All Things Alchemical (Skingrad)
- Moved the Morning Glories on the Skingrad Mages Guild and Hammer & Tongs signs so that the signs don't go right through them if swinging
- The player can no longer get stuck between the painting behind the bed and the wall (hung the painting on the wall) and the cupboard in the bedroom will now open in the Odiil farmhouse
- Grounded numerous chairs, a bookshelf, crates, sacks, a fork at table height but off the table, and moved a crate clipping through the wall in Barthel Gernand's house (Cropsford)
- Grounded two barrels and a bench, a slightly floating candle, firelogs and two sacks, moved a barrel and chest of drawers out of walls and removed a useless light source outside the visible area in Sakeepa's house (Aleswell)
- Aligned the door of Shagol gro-Bumph's house (Aleswell) to close a gap at the bottom
[*}Grounded a slightly flying candle, stool and broken crate, a noticably flying cupboard and upside-down bed, and moved a load of bread that was way outside the playable area in the Anvil Abandoned House
- Aligned the front door to close a gap and grounded a sack in Arvena Thelas' house (Anvil)
- Moved a crate out of the wall, a barrel and holder embedded in the crate and grounded a barrel, two candleholders and a stone chest, and moved several items embedded in the shelves of a bookshelf in Benirus Manor (Anvil)
- Grounded a chest, attached two sconces to the wall and aligned another half-off it in the Anvil Smithy
- Grounded three flying chests and two sacks leaning on nothing in the Anvil Castle Dining Hall
- Grounded several barrels, four sacks and two chests, a table and a candle, attached two sconces to the wall and a lamp sticking out to far, and aligned a misaliged door with a gap in the Anvil Castle Dungeon
- Moved an off-center flame node in its brazier, two books sticking through their shelf, aligned three misaligned load doors showing visible nothingness, grounded a display case, six benches and three chairs, attached two iron lamps and two paintings to the wall, and deleted a loaf of bread outside the playable area and a bench half-embedded in rock stuffed in an alcove (no good places to move them) in the Anvil Castle Great Hall
- Attached four iron lamps to the wall, moved a book embedded in its shelf, and grounded a jewellery box, candleholder, chest, and a guard spawn point in the Anvil Castle Private Quarters
- Attached a painting and sconce to the wall, moved a sack and bowl embedded in their shelf and grounded a counter in the Anvil Castle Royal Quarters
- Grounded a crate and two barrels in Smuggler's Cove (Anvil)
- Attached many tapestries to the wall and moved one out of a desk, moved a sack clipping into a bookshelf, and grounded two beds, four candles and a plate of candles in the Anvil Chapel Hall
- Grounded a slightly flying practice pad, plate of candles, table, chest, barrel and chest of drawers, moved a sack leaning on nothing and moved a mug out of a shelf and a fork hidden inside and pitcher partially inside the table in the Anvil Fighters' Guild
- Grounded a chest, two sacks, a barrel, a chair and moved a painting not attached to the wall in Gogan's house (Anvil)
- Grounded a crate and two sacks, moved a shutter embedded in another, a spool in the wall and a sack in a crate, fixed a seethrough underside spool and attached four sconces slightly off their walls in the Anvil Dockside Warehouse
- Grounded four chairs, a bookshelf and table, aligned two doors showing nothingness beyond, moved up a hidden pitcher, planter and bowl, moved down four unusable chairs whose arms were embedded in the table and attached a chandelier to the celiing in Heinrich Oaken-Hull's house (Anvil)
- Attached three sconces to the wall in the Anvil Lighthouse
- Fixed several crates in the Aleswell inn being embedded in each other and other objects
- Grounded two slightly floating chests and two coffins in the Amelion Family Tomb
- Grounded two oblique ceramic bowls, a slightly flying candlestick and attached a tapestry to the wall in the Arcane University's Arch-Mage's Tower Council Chambers
- Moved the Ayleid push block switch in Anutwyll Inner Chambers as it wasn't attached to the wall
- Fixed several small errors in the Chorrol Fighters Guild: closed a gap underneath the main door, moved a candlestick slightly embedded in a bookshelf, grounded a slightly floating cupboard, attached five hovering sconces to the wall, moved a lamp down whose chain clipped into the floor above, and moved two swords on racks that were always falling off
- Moved a burnt plank sticking through a stone wall in the destroyed Bruma Mages Guild
- Fixed the ownership of the door between the Castle Bravil Great Hall and the Private Quarters East Wing being assigned to the Bruma, rather than the Bravil, castle faction
- Grounded several chests and crates in Bloodmayne Cave
- Moved a duplicated-in-place clump of Wisp Stalks in Sideways Cave - Hidden Lake
- Deleted a duplicated-in-place wooden structure on top of the Bravil walls as seen from outside (near the stable bridge)
- Grounded a sack floating above the table, moved another clipping into the stairs and moved a see-through-underside candle in Agarmir's basement (IC Talos Plaza)
- Moved a flickery clipping winerack in Silverhome-On-The-Water (Bravil)
- Aligned over seventy load doors of the various forts which were showing visible gaps of nothingness at the edges
- Closed several visible gaps of nothingness between the room pieces and the hallway in one of the five Corridors of Dark Salvation sections of Oblivion towers (OblivionRDCitadel01Hall03, OblivionRDCitadel04Hall02 and OblivionRD002Hall01) and the Wayward Knight Oblivion tower (MS13OblivionHall02)
- Fixed several errors with the Bastion (IC Prison district): closed several gaps of nothingness between the prison cells and the hallway, aligned the stairway so gaps aren't showing between it and the wall, moved the cell doors so that they no longer clip through the wall when open, and fixed the hanging lamp casting light while being unlit
- Closed a gap between the alcove and floor in Sancre Tor Entry Hall (there are several pixel-wide gaps throughout Sancre Tor that won't get closed as the room pieces don't fit together perfectly)
- Closed a gap in the floor caused by a misaligned room piece in the Chorrol Castle Dungeons
- Closed seethrough gaps of nothingness caused by misaligned room pieces, moved a chandelier up that was floating roughly two metres below the ceiling, and moved a wall fixture embedded in the wall in the Bravil Castle Private Quarters East Wing
- Aligned off-center ceiling lamps embedded in the ceiling buttresses in Amantius Allectus', Gilen Norvalo's, Hagaer's, Hastrel Ottus' (also grounded a candleholder and two candles), Jmhad's, Luronk gro-Glurzog's, Marana Rian's, Pennus Mallius', Ruslan's (also grounded a candleholder), Stantus Varrid's, Surius Afranius' and Trenus Duronius'houses, The All Saints' Inn (IC Temple District), Adrian Decanius' (also grounded a candleholder, table and wine rack), Cyrodin Sintav's (also grounded a candleholder), Dovyn Aren's (also grounded a candleholder), Dul gro-Shug's (also grounded two candleholders), Fathis Ules', the Guardhouse (also grounded a candleholder), Geem Jasaiin's, Herminia Cinna's (also grounded a candleholder), Ida Vlinorman's, Iniel Sintav's, Irene Metrick's, Jastia and Kastus Sintav's (also grounded a candleholder), Lorkmir's, Othrelos', Rajhan's and Tertius Favonius' houses, the King and Queen Tavern (IC Elven Gardens), Imperial Legion HQ and Mess Hall (IC Prison District), Agarmir's, Angelie's, Astinia Atius', Claudius Arcadia's, Dorian's, Dynari Amnis', Helvo Atius', Jakben Imbel's, Ontus Vanin's, Rajiradh's, Samuel Bantien's, Sevarius Atius', Soris Arenim's, Thamriel's (also grounded a candleholder) houses, Umbacano's and Usheeja's houses, The Foaming Flask, The Tiber Septim Hotel (IC Talos Plaza), A Fighting Chance, Divine Elegance, Mystic Emporium, Office of Imperial Commerce, Rindir's Staffs, Slash 'N Smash, The Best Defense, The Feed Bag, The Guilded Carafe, The Main Ingredient (IC Market District), the IC Arcane University Chironasium, Lustratorium, Practice Rooms, Praxographical Center and Mage Quarters, the Bravil Chapel Undercroft, the Bravil, Cheydinhal, Chorrol and Leyawiin Castle Private Quarters
- Moved a wall-mounted iron torch in the Cheydinhal Chapel Undercroft that wasn't embedded in the wall properly and another in the Cheydinhal Sanctuary Quarters
- Grounded a chest and two slightly ungrounded chairs in Marinus Catiotus' basement (IC Elven Gardens)
- Grounded a lectern in the upstairs of the IC Arcane University Chironasium
- Attached a chandelier to the ceiling (support was about a meter below it) and moved two off-center ceiling lamps in Umbacano's upstairs (IC Talos Plaza)
- Attached a chandelier to the ceiling in the Leyawiin Castles' Private Quarters
- Grounded a chest and two barrels in Abandoned Mine
- Closed some small floor and wall piece gaps in Fort Homestead
- Closed another gap in the exterior Bravil town walls
- Closed a gap in one of the curving low stone walls in Bravil
- The Vilverin campfire will now illuminate the area
- Changed the names of the Elven Ceremonial Cuirass, Helmet and Shield so that their names don't show only "Elven Ceremonial" in the inventory screen
- Corrected name of dead Spiddal Sticks: "Spiddal Stick" » "Dead Spiddal Stick" (they are harvestable though dead, but won't gas the player as the living ones do)
- Corrected plant name "Blood Grass" » "Bloodgrass" which matches the harvested ingredient
- Changed the game setting sInvalidPickpocket: "You cannot place items in a container while pickpocketing." » "You can only place items of zero weight while pickpocketing." as it was confusing
- Corrected typos in game settings sNoEatQuestItem: "can not" » "cannot", sCanNotEquipQuestArrows: "can not" » "cannot", sDropEquippedItemWarning: "equiped" » "equipped" and sSaveGameOutOfDiskSpace: "sufficent" » "sufficient"
- Corrected error in Book4RareGloriesAndLaments | Glories and Laments "nor the were they" » "nor were they"
- Corrected undeveloped town's name remaining in Fighter's Guild quest journal (FGC10Swamp stage 100) "Sutch" » "Anvil"
- Corrected typos in dialog 4764E (ImperialCityTopic) "orrery" » "Orrery", 34E12 (MG00Join) "Mages'" » "Mages", BC9E (MS29) "eh?" » "hm?", BC9E (MS29) "eh?" » "huh?", 3D491 (MS04) "in the evening" » "o'clock", 35F4E (VahtecenTopic) "there" » "that there", 38ED7 (ArenaAgronakChoice4) "regiment" » "regimen", 98142 (MS48SalvianWhatHappened) "into the Chapel" » "to the Chapel", 71D4F (Dark00General) "What, is that a" » "What is that... a", 1D24C (RolandJensericTopic) "passed" » "past", 1D23F (MS23) "the vampire" » "a vampire", 7C0A7 (Dark00GeneralNPC) "is upsetting" » "is very upsetting", 26E9C (MQ11BrumaAllies) "you closed" » "you've closed", 18D302 (SkingradTopic) "easy" » "easily", 3FBE0 (MQ15EldamilC2) "a cellar" » "the cellar"
- Corrected great chapel (city cathedrals) cells' displayed names so that they are "Great Chapel of..." as some were "Chapel of..." and some "The Great Chapel of..."
- Corrected typo in Thieves' Guild rank 4: "Cat burglar" » "Cat Burglar"
- Corrected map name "Shrine of Sanguine" » "Sanguine's Shrine" to match all other Daedric shrine names
- Removed trailing space from map name "Wind Range Camp"
- Corrected audio for two Nord and Imperial Dark Brotherhood rumors where the Black Horse Courier was being called the "Dark Horse Courier" (the subtitle had already been corrected)
- Corrected audio and subtitle for Dul gro-Shug indicating he trains Security, whereas he actually trains Light Armor
- Corrected audio outtake in male Breton Thieves' Guild rumor about Countess Umbranox hiring a new captain
- Corrected audio outtake in male Redguard generic rumor about Spriggans
- Fixed a line of Telaendril's dialog (Sanctuary topic) not matching the subtitle (could not just change the text as it was beyond the 150 char. limit)
- Fixed J'Skar's voice and lipsynch not playing if he is talked to while he is escaping the Bruma Mages Guild
- Audited all 439 occupied cells of all OblivionRD001-007 (random countryside gate), DABoethiaRealm, DAPeryiteRealm, MQ10BrumaOblivionGate, MS13CheydinhalOblivionWorld and OblivionMQKVatch worldspaces. Found:
Blood decals embedded in objects: 2 (moved)
Blood decals embedded underground: 2 (1 moved up, 1 deleted as there was already one above-ground)
Blood decals not attached to walls/ground: 4
Bridge slabs embedded underground: 2 (deleted as useless)
Corpse Clips not attached to rope: 4
Doors embedded underground: 2 (deleted as useless; had no ref. name or target)
Duplicated-in-place blades: 1 (deleted)
Duplicated-in-place claw gates: 1 (deleted)
Duplicated-in-place harvestable flora: 2 (moved)
Duplicated-in-place rocks/walls: 18 (deleted)
Enemy spawn points flying or embedded in rocks/undergound: 18
Enemy spawn points on large rocks: 10
Fleshy Pod loot sacks/claws completely embedded underground: 1
Flying Bloodgrass: 7
Flying Fleshy Pods: 1
Flying rocks: 14
Flying Spiddal Sticks: 1
Flying/embedded X-Markers: 2
Hanging corpses not attached to anything: 3
Harvestable flora partly/completely embedded in walls/fences/rocks/structures: 64 (moved)
Harvestable flora partly/completely embedded underground: 53 (moved up)
Heads-on-pikes hidden in columns: 1
Improperly rooted Bloodgrass: 85
Improperly rooted Harrada: 16
Improperly rooted Spiddal Sticks: 15
Misaligned doors: 3 (Note that they may remain misaligned on a current save if the worldspace has already been visited)
Misc. objects embedded underground: 2 (Silver War Axe in OblivionMQKVatch and Steel Mace in MS13CheydinhalOblivionWorld; moved to appropriate locations)
Rocks balanced on one point/impossibly balanced: 4
Rocks completely embedded (hidden) underground: 356
(288 deleted as they added nothing to the area as were the same color or were too large for pathing, 68 moved)
Rocks partially/completely embedded in walls/fences/structures or completely embedded in other rocks: 61 (33 deleted, 28 moved)
See-through rocks: 85
See-through underside columns/Oblivion turrets/blades/walls: 114
See-through wall components: 60
Unnaturally straight/sharp ground texture boundaries: 2
Wall components completely embedded underground: 259 (deleted as useless as they were transparent on one side and/or beneath existing walls)
- Audited all 152 occupied cells of CamoranParadise. Found:
Enemy spawn points on large rocks: 1
Flying shrubs: 1
Flying Lavender: 2
Flying Nightshades: 2
Flying Viper's Bugloss: 26
Flying/floating rocks: 22
Flying/improperly grounded mushrooms/fungi: 24
Harvestable flora partially/completely embedded in rocks/trees/logs/walls/other flora: 49
Harvestable flora partially/completely embedded underground: 21
Improperly grounded Cypress Knees: 15
Improperly rooted Lavender: 50
Improperly rooted Mana Blooms: 2
Improperly rooted Monkshoods: 1
Improperly rooted Nightshades: 35
Improperly rooted Viper's Bugloss: 143
Rocks completely embedded (hidden) underground: 105 (82 deleted as they added nothing to the area as were the same color or were too large for pathing, 23
moved)
Rocks partially/completely embedded in trees/walls/fences/structures or completely embedded in other rocks: 119 (moved)
See-through rocks: 115
See-through underside trees/large shrubs: 24
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 41
Trees partially/completely embedded in rocks/walls/fences/other trees: 63
Unnaturally straight/sharp ground texture boundaries: 4
- Audited all 20 occupied cells of MS37World (Frostfire Glade.) Found:
Fallen trees embedded in walls/rocks/trees: 6
Flying shrubs: 1
Flying trees: 7
See-through rocks: 5
See-through underside trees/large shrubs: 23
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 77
Shrubs partially/completely embedded underground: 3
Trees partially/completely embedded in rocks/walls/fences/other trees: 32
Trees partially/completely embedded underground: 2
Rocks balanced on one point/impossibly balanced: 1
Rocks completely embedded (hidden) underground: 13
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 55
- Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far since the last release:
Ayleid blocks hidden underground: 2
Blood decals embedded in objects: 1
Clumps of Clams out of water: 1
Cypress Knees embedded in rocks: 11
Doors completely embedded in walls: 1 (24,-3; deleted as useless)
Duplicated-in-place runestones: 1 (-50,-9; deleted)
Fallen trees embedded in walls/rocks/trees: 16
Fallen trees embedded underground: 1
Floating clumps of Clams: 6
Flying Alkanets: 4
Flying Ayleid blocks: 1
Flying Bergamot: 13
Flying Columbines: 1
Flying crates/coffins/barrels/sacks: 2
Flying ferns: 1
Flying flax: 1
Flying Foxgloves: 2
Flying/improperly grounded mushrooms/fungi: 43
Flying Lavender: 5
Flying Monkshoods: 1
Flying Nightshades: 3
Flying Primroses: 1
Flying/floating rocks: 44
Flying shrubs: 45
Flying Strawberry bushes: 12
Flying stools/chairs/benches: 7
Flying trees: 4
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 384
Harvestable flora partially/completely embedded underground: 37
Improperly grounded Cypress Knees: 28
Improperly placed/unsupported fence pieces: 1
Improperly rooted Alkanets: 5
Improperly rooted Bergamot: 101
Improperly rooted Columbines: 3
Improperly rooted Flax: 2
Improperly rooted Foxgloves: 4
Improperly rooted Ginseng: 5
Improperly rooted Lavender: 8
Improperly rooted Milk Thistles: 24
Improperly rooted Monkshoods: 14
Improperly rooted Motherworts: 5
Improperly rooted Nightshades: 4
Improperly rooted Viper's Bugloss: 137
Lilypads noticeably above/below water's surface: 378
Other water flora out of water/below surface: 39
Rocks balanced on one point/impossibly balanced: 46
Rocks completely embedded (hidden) underground: 313
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 593
Sacks embedded underground: 1
See-through walls/arches/blocks/columns/stairs: 7 (-6,7, -6,23, -23,12, 14,0, 24,-3 and 2 in 30,-11)
See-through rocks: 232
See-through underside trees/large shrubs: 322
Shelf fungi improperly embedded in tree/rock: 16
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 1,605
Shrubs partially/completely embedded underground: 12
Trees partially/completely embedded in rocks/walls/fences/other trees: 233
Trees partially/completely embedded underground: 29
Unnaturally straight/sharp ground texture boundaries: 70
Vines not stuck to walls: 2
Walls embedded completely underground: 2 (24,-3 and 36,-12); deleted as it could not be exposed without invalidating pathgrids
Wildlife/NPC spawn points on large rocks or other objects: 1
Progress: Total playable cells=5,125, cells checked=2,418, cells remaining=2,707
Graphical map of audited cells
(thanks to Wormheart for this)
v2.1.2 Updates to Tenth Release. (2007 - Jun. - 04)
- Fixed player's Marksman skill occasionally being changed by the UOP due to engine bug with AOE checks (guard Marksman levelling is now done via a hardcoded list so guards added by mods will not advance in Marksman)
- Changed the silent/invisible effect type used by the utility AOE "spells" to one not changed by other (known/popular) mods
v2.1.0 Tenth Release. (2007 - May - 30)
- Updated the UOP installer to Inno Setup v5.1.12
- Fixed tangent space on the horses' mesh causing two sharp points in their hindquarters
- Fixed tangent space on Spider Daedra mesh which was causing sharp edges and discoloration
- Fixed various UV mapping errors on a Skingrad building interior (SKMageGuildIntB.NIF)
- Fixed bad texturing on the underside of RockWestWeald04.nif caused by out-of-bounds UV mapping co-ordinates
- Corrected a sharp normal and a UV mapping error on 2 barrels (MiddleBarrelOpen01.NIF, MiddleBarrelOpen02.NIF)
- Fixed bad normals on a window for an Anvil house (AnvilHouseMC02.NIF)
- Fixed bad normals on a few windows and removed some duplicate mesh parts causing ugly breaks for an Anvil House (anvilhousemc02.nif)
- Fixed a quite noticeable dark blue vertex color on a dungeon cave section (RFHubTunnelA.NIF)
- Fixed ugly sharp edges on Sheogorath's statue (DaedricStatueSheogorath01.NIF)
- Removed the invalid light source from the Zenithar statue (StatueGodsZenithar01.NIF) that was causing the Construction Set to complain
- Removed pointless alpha property from the quill (Quill01.NIF)
- Radishes will no longer appear dull and black in interiors
- Fixed 39 normal maps for various objects that weren't displaying properly
- Fixed problem with Oblivion avalanche traps going off on cell load that was introduced by the 1.2.0214 official patch (possibly due to Havok precalculation)
- A floor candleholder (CandleStickFloor01DarkFake) found in Eugal Belette's basement in Chorrol and several fort ruins will no longer show as an error mesh (large yellow diamond with exclamation point); this was due to an incorrect mesh filename/path and was brought out by the 1.2.0214 official patch (previously the game would find the correctly named mesh elsewhere); also fixed lack of Havok collision mesh on it
- Fixed AI bug with NPC's with bows where if they went into combat while sleeping or preparing to sleep, they would not equip arrows so were helpless (this will fix NPC's added by mods if they are members of stock classes of which some members carry bows, but not if they carry bows added by mods)
- Guards in all cities will no longer wear a bow and quiver by default (unless they used it in their last combat); this was also caused by the 1.2.0214 official patch
- Fixed lack of Light Armor as a major skill for all city guards; though all except those in the Imperial City wear Light Armor, they were not levelling up in it so were very weak on defense at higher player levels
- Added GetPlayerInSEWorld checks to all quests changes by the UOP; this should prevent Cyrodiil rumor topics from coming up in Shivering Isles areas
- Mankar Camoran should no longer (very rarely) get stuck in Cloud Ruler Temple at the start of the Miscarcand/Great Welkynd Stone subquest of the Main Quest; this will also fix existing saves
- Chancellor Ocato should no longer fight with Baurus and Jauffre in the Temple of the One at the conclusion of the Main Quest
- New dialog has been added so that the player will now be able to start the game with a custom birthsign, without getting stuck just after the birthsign choice dialog with the Emperor in the tutorial dungeon
- Fixed several bugs with the Corruption and Conscience (Cheydinhal) quest: Removed unlimited gold exploit by repeatedly talking to Garrus Darellian at quest end, fixed two incorrect dialogs, and when Aldos Othran fights the guard outside his house Ulrich Leland won't attack his own guard if nearby and die causing a quest popup that the player did it and breaking the quest
- The player will no longer be trapped in the Arcane University campus if expelled from the Mages Guild while there
- In the Mages Guild Leyawiin Recommendation quest, the player will no longer be able to pickpocket Kalthar's key without talking to him, which will break the quest
- The Renegade Shadowscale mini-quest (Dark Brotherhood) will no longer persist indefinitely as unfinishable if Teinaava dies before conclusion, and the corpse of the Argonian Agent will no longer persist indefinitely when the quest is over
- The Darkness Eternal quest (Vincente Valteiri, Dark Brotherhood) will no longer remain incomplete if the player is already a vampire (this will only take effect on a new game)
- The Arena questline will now be moved to Completed quests when it is done
- The player will no longer be trespassing in Drakelowe Farm during the The Vampire Cure/Till Death Us Do Part quest during the times access is required to meet with Melisande
- In the Fighter's Guild Hist quest, killing the Blackwood Company members Geel, Ja'Fazir and Jeetum-Ze will no longer count as murders
- Updated the fix making Pitcher Plants unharvestable as it appears to have not worked since the most recent official patch
- The Fortify Alchemy enchantment effect of the Apron of the Master Artisan, Cowl of the Druid, Mantle of the Woodsman and Ring of Wortcraft items will now work properly (NOTE: exit out of menu mode after wearing them in order for them to take effect; the Fortify Alchemy effect on the character sheet will show twice for each item and its value will be twice the true value, but this is the only way to get it to work properly)
- The Cursed Mace (Molag Bal shrine quest) will now be an undroppable quest item until it is required to drop it
- The barrel and chests in Pale Pass leading to and containing the Circlet of Omnipotence will no longer respawn as this is a unique item
- Raised/enlarged several suspension bridge stays (two definite in -6,34 and six possible others elsewhere) that were too low to permit crossing on horseback (checked all occurrences so all of them should be high enough now)
- Corrected the music played in the interior cells AleswellInn, AleswellSakeepasHouse, AleswellShagolgroBumphsHouse, AnvilArvenaThelasBasement, AnvilArvenaThelasHouse, CheydinhalFightersGuild, FaregylInterior, GottleFontHouse, GottleFontPrioryMonastery, GottshawInnTavern, Greyland, HarmFolly, ICElvenGardensAdrianDecaniusHouseBasement, LordRugdumphServants, OdiilFarm, PellGateIrrokitheWidesHouse, PellGateShafayesHouse, PellGateTheSleepingMare, TempleOfTheAncestorMothFarm and TempleOfTheAncestorMothMonastery to Public type, and AnvilCastleSmugglersCave, BravilWizardsGrotto, BravilWizardsLair, DAPeryiteSmallTower01, HackdirtMarlenaBrussinersBasement, ICPalaceMausoleum and TempleOfTheAncestorMothCrypt to Dungeon type
- Restita Statlilia and Brielus Gawey at Chestnut Handy Stables (Imperial City) will no longer follow if the player fast-travels from this location
- In the Heavy Armor training quest, Malene will now properly remove the four glasses presented as a gift from the player's inventory
- Shameer (Skingrad) should no longer steal other NPC's food and be attacked by guards (instead of eating un-owned grapes in the vinyard he works in)
- Enlarged the Fort Grief rotating gate switch (Caught In The Hunt quest) as many players miss it and there is no indication that it's there
- Corrected the condition for the Open Cities compatibility fix so that duplicates of the Anvil cathedral/cloister and Benirus Manor should no longer appear with Open Cities present
- Carandial should no longer park his horse in the middle of the rope bridge to Bravil's gates
- Arkved should no longer stand up (while sleeping) if the player leaves ArkvedsTower07, goes through at least three other cells, then returns
- Deleted a duplicated, underground, outside the playable area Imperial Watch in the Talos Plaza district (6,15)
- Corrected one of the Elven Gardens Imperial Watch having arrows but no bow
- The player will no longer be able to jump through missing Havok collision in the upper floor of the Lonely Suitor Lodge (Bravil) and "fall out of the world"
- The player will no longer be able to walk into a gap behind the Surilie Brothers' house (Skingrad) and get stuck there
- The tops of several of the ruined Ayleid towers at Hame, Nornal and Wendir will no longer be transparent
- Removed a transparent crossbeam attached to nothing and plugged a transparent hole in a ruined arch at Ceyatatar
- Aligned misaligned columns at Atatar, Sardavar Leed and Varondo that were causing the exposed sections of the tops to be transparent
- Reoriented the floor of the ruined Ayleid tower fixing flickering and gaps at the exterior of Fanacasecul (same as was done at Silorn)
- Closed two gaps in the Kvatch town walls and three in the Chorrol town walls (exterior)
- Fixed twitchy hanging lamps in the basements of the Chorrol and Skingrad Fighters Guilds, one outside Francois Motierre's house in Chorrol, in the Anvil guard barracks, in Bruma Castle Service Hall, two in Chorrol castle's towers and two in the Anvil Lighthouse
- Orcish Cuirasses should no longer fall through the ground when dropped
- Lord Lovidicus and the Pale Lady will now have Vampire Dust on their corpses when slain
- The three wine bottles near the Fort Grief docks can now be picked up
- Fixed a missing mine support crossbeam near the entrance, moved two clumps of Wisp Stalks growing underwater and several others that were improperly grounded or embedded in rocks in Fyrelight Cave
- One of the two coins in Vilverin Sel Sancremathi will no longer fall through the Ayleid Cask it is placed on when the other is picked up
- The replica Dwarven Shield will no long be standing upright halfway through its display case (meaning it would slip through onto the floor) in the Skingrad Fighters Guild
- Grounded three floating candles and moved a stone block embedded in a table and chair in Eugal Belette's basement (Chorrol)
- Removed a duplicated-in-place wall light fixture, grounded a couple of candles and attached two tapestries to the wall in Bruma Chapel Hall
- Grounded floating pathgrid nodes on the roadway in Tamriel cells -6,18 and 5,18 which were causing NPC's to lose their way
- Fixed pathgrid in Tamriel cell 24,11 in and around the ruined fort (nodes were in and paths going through walls, trees and impassible rocks)
- Flattened the ground at the city gates of Bravil, Cheydinhal, Leyawiin (both) and Skingrad; the gates would be impossible to open as they were (only flattened the exterior as a proper fortified gate would only open outwards)
- Fixed a see-through-underside tower in the interior Cheydinhal town walls and grounded a flying Elderberry shrub (near the path to the castle)
- Fixed the distinctive ringing tone not stopping when one of the two Nirnroots in Tamriel cell -26,2 was picked
- Removed duplicated-in-place objects at Echo Mine exterior (-27,9): five wine and five ale bottles, a rock, a barrel, broken barrel, broken barrel pile and two broken crates
- Removed duplicated-in-place objects at Broken Promises Cave exterior (-24,18): four beer and one wine bottles and three piles of fire logs
- Grounded three chests and a Cairn Bolete, raised a chest embedded underground and fixed a flickery area caused by overlapping meshes in Broken Promises Cave
- Moved two Cairn Boletes embedded in the wall in Silvertooth Cave and grounded two in Fallen Rock Cave
- Grounded two chests and moved a barrel that was out of the accessible area in Nonwyll Cavern
- Grounded two chests in Serpent's Trail
- Moved two candles embedded behind a bookshelf in the Bruma Mages Guild, and grounded (the same?) two flying candles in the destroyed Bruma Mages Guild
- Corrected the name of the ladder out of the Night Mother's Crypt so it no longer shows as "Ladder to Bravil to Bravil", and the Leyawiin "Mages Guild door" ("door" » "Door")
- Further corrected typo cell name "Llevana Nedaren's House Basement" » "Llevana Nedaren's Basement"
- Grounded four chests and a broken crate in Desolate Mine
- Corrected double space in name of clothing item "Olive Vest"
- Corrected typo in cell name "Lords Rugdumph's Estate" » "Lord Rugdumph's Estate"
- Corrected double spaces in cell names "Trenus Duronius' Private Quarters", "Surius Afranius' Private Quarters", "Umbacano's Attic", "Northwest Watch Tower", "Usheeja's Private Quarters" and "Dynari Amnis' Basement"
- Corrected double space in MS40 (Vampire Cure) quest stage 30 "a cure" » "a cure"
- Corrected dialog in Imperial post-MQ rumors AF060 (MQ00) "the victory" » "the great victory", Gray Fox dialog 24DA5 (topic TG11Heist) "you problems" » "your problems", Jauffre dialog 26EA7 (Greeting) "Countess's" » "Countess'", Martin dialog 26D6E (MQ09ArmorTopic) "Talos's" » "Talos'", Martin dialog 37825 (MQ15MartinC) "destiny. No" » "destiny... and no", Garrus Darelliun dialog 362AE (UlrichLelandTopic) "that money" » "the money", Tivela Lythandas dialog 1B947 (MS14ChoiceHeard) "That's a" » "That's just a" and Kathutet dialog 3E8F4 (MQ15) "is one" » "is but one"
- Imperial Battlemages at Arcane University will no longer call the player the "newest addition" if the player is the Arch-Mage
- Audited all 67 occupied PalePassWorld worldspace area cells (except for 3,3 due to local map marker engine bug.) Found:
Doors completely embedded underground: 3 (-1,3 0,4 and 24,11; deleted as they were useless)
Flying/improperly grounded mushrooms/fungi: 3
Flying rocks: 3
Flying shrubs: 5
Flying trees: 2
Gaps in walls: 1
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 409
Harvestable flora partly/completely embedded underground: 12
Improperly rooted Milk Thistles: 13
Improperly rooted Motherworts: 3
Rocks balanced on one point/impossibly balanced: 1
Rocks completely embedded (hidden) underground: 49
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 121
See-through rocks: 11
See-through underside trees/large shrubs: 73
See-through underside columns: 2
Shelf fungi improperly embedded in tree: 35
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 49
Trees partially/completely embedded in rocks/walls/fences/other trees: 34
Trees partially/completely embedded underground: 2
Unnaturally straight/sharp ground texture boundaries: 3
Walls completely embedded underground: 5 (0,1 and 4 in 0,3; deleted as they could not be exposed without invalidating pathgrids)
- Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far since the last update:
Ayleid blocks hidden underground: 8
Buckets sunken in ground (ground texture clipping through): 3
Butterfly bounding boxes embedded in rocks/ground: 20
Clumps of Clams out of water: 1
Cypress Knees embedded in rocks: 8
Doors completely embedded underground: 1 (24,11; deleted as it was useless)
Fallen trees embedded in walls/rocks/trees: 33
Flickery blood decals (semi-embedded): 1
Floating clumps of Clams: 3
Flying/improperly grounded mushrooms/fungi: 15
Flying Alkanets: 3
Flying Aloe Vera plants: 4
Flying Arrowroot plants: 1
Flying Ayleid blocks: 1
Flying Bergamot: 2
Flying Blackberry bushes: 1
Flying braziers/firelogs: 3
Flying Carrot plants: 13
Flying Corn stalks: 29
Flying crates/coffins/barrels/sacks: 9
Flying Fennel: 1
Flying Flax: 1
Flying Foxgloves: 1
Flying/improperly grounded mushrooms/fungi: 30
Flying Lavender: 2
Flying Leek plants: 4
Flying Mandrakes: 7
Flying Nightshades: 1
Flying Potato plants: 4
Flying rocks: 44 (6 of these were at canopy height)
Flying shrubs: 49
Flying Somnalius plants: 2
Flying stools/chairs/benches: 16
Flying Strawberry bushes: 27
Flying trees: 3
Flying Viper's Bugloss: 4
Flying X-Markers: 1
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 742
Harvestable flora partly/completely embedded underground: 38
Improperly grounded Cypress Knees: 14
Improperly placed/unsupported fence pieces: 29
Improperly rooted Alkanets: 14
Improperly rooted Aloe Vera: 4
Improperly rooted Arrowroot: 2
Improperly rooted Bergamot: 114
Improperly rooted Columbines: 22
Improperly rooted Fennel: 2
Improperly rooted Flax: 3
Improperly rooted Foxgloves: 2
Improperly rooted Ginseng: 32
Improperly rooted Goldenrod: 1
Improperly rooted Lady's Mantle: 2
Improperly rooted Lady's Smock: 2
Improperly rooted Lavender: 8
Improperly rooted Mandrakes: 3
Improperly rooted Milk Thistles: 24
Improperly rooted Monkshoods: 9
Improperly rooted Motherworts: 17
Improperly rooted Nightshades: 8
Improperly rooted Nirnroots: 3
Improperly rooted Tobacco: 3
Improperly rooted Viper's Bugloss: 164
Improperly rooted Wormwood: 3
Lilypads noticably above/below water's surface: 162
Misc. objects embedded underground: 4 (-2,22) moved up, 1 (-27,6) Ayleid chest; moved up, 1 (-29,11) tent with no bedroll in a hillside; deleted as useless
Oblivion gate components incorrectly enabled/disabled based on parent state or missing parent: 4
Other water flora out of water/below surface: 31
Plates embedded underground: 1
Rocks balanced on one point/impossibly balanced: 58
Rocks completely embedded (hidden) underground: 474
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 1,390
See-through rocks: 594
See-through underside trees/large shrubs: 861
See-through underside walls/columns/posts: 9
Shelf fungi improperly embedded in tree: 4
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 2,271
Shrubs partially/completely embedded underground: 19
Trees partially/completely embedded in rocks/walls/fences/other trees: 536
Trees partially/completely embedded underground: 81
Unnaturally straight/sharp ground texture boundaries: 48
Vines not stuck to walls: 1
Walls embedded completely in other walls: 1 (-47,-11; deleted as it was a useless component)
Walls embedded completely underground: 5 (3 in 24,11, one in -44,-9, and 18,-13 a subterranean component of a visible wall; deleted as they could not be exposed without invalidating pathgrids)
Walls with gaps: 3 (24,11, -28,0 and -3,15)
Wildlife/NPC spawn points on large rocks or other objects: 4
v2.0.0 Ninth Release. (2007 - Mar. - 25)
- Updated the UOP installer to Inno Setup v5.1.11
- Removed the fix for the bug with the player hitting their own horse (getting kicked out of all guilds and arrested for theft with a bounty of one gold) as it was properly fixed in the official patch v1.2.0214; this was the only overlap with the official patch
- Fixed several bugs with the Skull of Corruption: the "Corrupted Clone" will now vanish if killed via scripting (was using GetAV Health to determine if it was dead or not but kill does not alter health so the body would persist until the spell timer ran out), the player can now no longer drop the staff while its effect is still active and keep the "Corrupted Clone" indefinitely, and optimized the scripting
- Using the Wabbajack and the Sanguine Rose will no longer increase the size of your gamesaves
- Fixed a typo in the ArchiveInvalidation instructions and the auto ArchiveInvalidation in the installer, should be "shoes01" not "shoes"
- The following: Handwritten Note (MG11SoulGemNote), Ramblings of Audens Avidius (MS26AudensNote), Notes: Captain Montrose (Dark04BodyNotes), Earana's Notes (MG05FingersScroll) Crumpled Piece of Paper (CrumpledPaperReadableBlank01), Crumpled Piece of Paper (CrumpledPaperReadableBlank02) and Crumpled Piece of Paper (CrumpledPaperReadableBlank03) will now appear as scrolls when read instead of books
- Ohtesse will now offer her services in The Great Chapel of Arkay; previously she would only offer them in the Chapel Hall where the player would have to break in and trespass
- Stopped the quest MG09Test, a leftover quest for testing Ulterior Motives (MG09Motives); it did nothing and had a GameMode script running constantly
- Optimized the Skeleton Key scripting so it is no longer a GameMode script running constantly
- Fixed bug in the Allies for Bruma quest (caused by doing the Vampire Cure/Till Death Do Us Part quest first) in Skingrad Castle where Hal-Liurz would not bring Count Janus Hassildor (there is at least one more remaining bug where she fails to bring the Count for a future release)
- If the player explores the Temple of the Ancestor Moth prematurely, this will no longer start the Turning a Blind Eye quest and cause The Stranger to go missing in the Taking Care of Lex quest (this bug may likely have been the root cause for other large errors in the Thieves Guild questline, such as getting S'Krivva's quests before Armand's had concluded, etc.)
- Talking to Bravil beggars about S'Krivva before the Thieves Guild Taking Care of Lex quest will no longer start the quest prematurely
- If Skeleton Key is given to Martin in the Blood of the Daedra subquest of the Main Quest, the player's Security skill will update properly (losing the +40 bonus)
- At the conclusion of The Hist quest, killing Maglir before he attacks will no longer count as a murder and kick the player out of the Fighters Guild. nor will killing Ri'Zakar if he doesn't attack count as a murder
- Quest conflict between the Thieves Guild Lost Histories/Atonement quest and the Paranoia quest will no longer cause Captain Dion to suddenly appear and talk about Glarthir as the player is escaping with Amusei, then arrest the player
- Made the four master trainers (Alawen/Marksman, Bralsa Andaren/Destruction, Tooth-in-the-Sea/Alteration and Torbern/Acrobatics) found in the wilderness essential/unkillable until they agree to train the player (at least two of them would more often than not die even before the training quest was started)
- Fixed Dro'Nahrah's (Bravil) daily attendance AI being set to Bruma instead of Bravil castle, which caused her to die in the wilderness
- The soldiers in the Attack on Fort Sutch mini-quest will no longer persist after the Main Quest is completed
- Bralsa Andaren (Master Destruction trainer) will now remove the 20 bear pelts the player collects to receive training as was intended
- If the player meets Ralsa Norvalo in her house to start the Order of the Virtuous Blood quest, she should no longer lock the player inside (forcing the player to sneak and pick the lock to leave or be arrested)
- Corrected the Fire and Steel (Chorrol) front door not being tied to the owner Rasheda's key
- The Ceramic Pitcher now has its own inventory icons, instead of the icons of the completely different Silver Pitcher
- Dasek Moor (ruined fort) will now have the correct map icon, not that of a mine
- The Russet Felt Shirt of Blade Turning will now look proper on female players without their legs clipping through it
- Scrolls of "Absorb Willpower" will now cast that, not "Absorb Strength"
- The corpses of Slythe Seringi (The Sunken One miniquest, Sandstone Cavern) and Andre Labouche (Dive Rock) will now remain until found by the player
- Improved the warning scripting for the player accidentally eating a poisoned apple so that subsequent apples aren't lost nor is there as slight health impact
- The Cowl of the Druid will no longer turn into a robe when dropped
- Replaced all the upside-down chairs on the ceiling in Arkved's Tower with static ones so the player can no longer jump, sit on them and be stuck there
- Fixed Falcar's drawers so they no longer count as stealing when you have to take the Black Soul Gems from them for the Cheydinhal Recommendation quest
- Fixed the stone door in Unmarked Cave Black Queen's Hall stopping the player from getting to the end of the cave (if you already visited this area you'll need to start a new game for the door to actually work, but you're not missing anything important in this cave)
- Lucien Lachance's body (LucienLachanceDead.NIF), Zombie leg and torso (RottenLeg01.NIF and RottenTorso01.NIF) now has the correct hit effect
- Nether Liches now emit the proper lich blood and not red blood when struck
- Spriggans no longer emit blood sprays and decals, but instead wood splinters when struck, as they were supposed to
- Fixed the hit effect on the Flame Atronach (steel now) and the hit effect on the Storm Atronach (stone now)
- Fixed the hit effect of the big oak tree in Chorrol (TreeEnglishOakUnique01Collision.NIF)
- Fixed another folder typo for one of UOP's fixes; should be Thief not Theif
- Fixed various problems with many Cheydinhal buildings (CheydinhalFightersGuild01.NIF, CheydinhalHouseMiddle01.NIF, CheydinhalHouseMiddle06.NIF, CheydinhalHouseUpper02.NIF, CheydinhalHouseUpper03.NIF, CheydinhalMagesGuild01.NIF, CheydinhalHouseMiddle05.NIF, CheydinhalHouseMiddle03.NIF) such as inverted normals, incorrect textures, seams, overlapping vertices causing distortion, missing meshes, holes, and incorrect vertex colors
- Fixed the Kvatch chapel interior so the sky isn't completely white any more (CathedralAkatoshIntentRuined01.NIF)
- Fixed the holding position of staffs (TestStaff.NIF); left hand wasn't holding the bottom of the staff
- Fixed the UV mapping of the flowers of the flower bouquet (FlowerBouquet01.NIF), improved its alpha and also fixed the flower that was stretched away from its stem
- Fixed the UV mapping on the flowers of the upperclass and middleclass planters (UpperClassPlanter01.NIF to 06, MiddleClassPlanter01.NIF to 03), also improved the alpha on them
- Fixed mesh overlapping causing distortion on a castle section (CastleIntCornerExit1C.NIF)
- Fixed a seam on the top of all StoneWall NIF's that disappeared depending on the view angle
- Sealed the holes in FarmHouseConstruction03.NIF (could see into the mesh)
- Fixed the texture on the Cairn Bolete cap (it was using the Wisp Stalk texture) also fixed the UV mapping error on the underside of the cap
- Fix UV mapping errors on the underside of the Summer Bolete Cap, Clouded Funnel Cap, Emetic Russula Cap, Fly Amanita Cap and Wisp Stalk Caps
- Fixed UV mapping error around the doorway on the top floor of the Anvil Fighters Guild (AnvilFGTopFloor.NIF)
- Fixed UV mapping errors on 4 types of barrels (MiddleBarrelTopped03.NIF, MiddleBarrelTopped04.NIF, MiddleBarrelTopped05.NIF, MiddleBarrelTopped06.NIF)
- Fixed the missing alpha for IconBook3.dds, used on the books "Tome of Unlife" and "The Last King of the Ayleids"
- Smoothed normals on the sidewalk steps (SidewalkSteps02.NIF) and the Wabbajack (Staff.NIF) to remove the rather noticeable sharp edges
- Fixed the pure white nails on the roasted rat
- Grounded 11 Nightshade plants and moved a Viper's Bugloss that was clipping into a mushrooms in Camoran's Paradise (Paradise03)
- Removed 2 sidewalk sections, a wall section and a sidewalk ender that were completely hidden under ground; also moved a brick up a little so it wouldn't fall through the ground in Cheydinhal
- Fixed a watermelon embedded in the ground as Aleswell (AleswellExterior 2,24)
- Grounded a floating wall at Fort Caractacus
- Aligned two doors in the Cheydinhal Mages Guild Basement that were badly clipping into the doorway
- Reoriented a chest in the Bravil Mages Guild basement that was facing the wrong way
- Grounded 2 floating tables plus all the floating chairs around them and the floating items on the tables in the The Tiber Septim Hotel Study at the Imperial City Plaza District (ICTalosPlazaTheTiberSeptimHotelTop)
- Fixed a floating cup and knife in Claudius Arcadia's House (ICTalosPlazaClaudiusArcadiasHouse)
- Fixed a Paint Palette and Paint Brush that were imbedded in a table at Claudius Arcadia's Private Quarters (ICTalosPlazaClaudiusArcadiasHouseUpstairs)
- Fixed a misaligned hanging light and raised 3 Black Horse Courier Broadsheets that were imbedded in the floor unable to be read or picked up at the Black Horse Courier (ICMarketDistrictBlackHorseCourier)
- Fixed 2 floating knives on a table in Ontus Vanin's House (ICTalosPlazaOntusVaninsHouse)
- Fixed a floating knife on a table in S'rathad's House (ICTalosPlazaSrathadsHouse)
- Fixed a Paint Palette and Paint Brush that were imbedded in a table and grounded a floating canvas at S'rathad's Private Quarters (ICTalosPlazaSrathadsHouseUpstairs)
- Fixed a mass of floating items on a table and 3 sacks that were imbedded in the ground/wall in Usheeja's House (ICTalosPlazaUsheejasHouse)
- Fixed a mass of sunken Radishes and 1 water melon, also removed a completely concealed broken gate section at the Odiil Farm (OdiilFarm02 -12 20)
- Fixed 3 floating rocks in the wilderness (1,16)
- Fixed 2 gaps in a walls in the wilderness (-3,15)
and one in (-3,17)
- Grounded a floating Monkshood and moved 3 that were nearly totally concealed in rocks in the wilderness (-7, 18)
- Raised 8 Viper Bugloss and 1 mushroom that were nearly completely concealed underground, also grounded a cluster of floating rocks (-14, 23)
- Fixed a mass of grass that was clipping through parts of the Ayleid ruins outside Silorn (SilornExterior)
- Stilled a twitchy root in Crayfish Cave
- The undead Blades in Sancre Tor (Blood of the Divines subquest of the Main Quest) will no longer greet the player in the default voice for their races
- Kiara (Brina Cross Inn) will no longer stand in the same spot permanently (had no AI)
- Picking up the Fur Helmet of Agnar the Unwavering (Horror of Dive Rock quest) will no longer give the same warning as when looting the armor/weapons of Arena opponents
- Fixed Tamika's (Skingrad) pants not being removable from her inventory
- The adjacent doors between the Corridors of Dark Salvation and the Chaos Stronghold (Wayward Knight quest Oblivion plane) and between the Dead Halls and Claw Monolith (random Oblivion planes) are no longer reversed (this will only take effect in a new game if the player has been to these locations)
- Corrected the misaligned front door of the Fo'c's'le (Anvil) which was allowing the false door to be seen through the top and showing interior texture at the bottom
- Dungeon music will no longer play in the cellar of the Oak and Crosier in Chorrol (appears to be due to an undeveloped quest at this location)
- Corrected name of ingredient "Tiger Lily Nectar" » "Lily Nectar" as the same ingredient is found in Lily of the Valley plants
- Corrected name of weapon "Retribution of Cowardness" » "Retribution of Cowardice"
- Corrected names of weapons "Battle Axe of Putrification", "Mace of Putrification", "War Axe of Putrification" and "Warhammer of Putrification" ("Putrification" » "Putrefaction")
- Corrected typo in names of "Shield of Vengence" and "Shield of Nature's Vengence" ("Vengence" » "Vengeance")
- Corrected typo in names of "Akavari Sunderblade" and "Akavari Warblade" ("Akavari" » ""Akaviri")
- Corrected typo in name of "Battleaxe of Hatred" » "Battle Axe of Hatred" (matches 40 other types of battle axe)
- Corrected typo in name of "Dalvilu Cermonial Dagger" » "Dalvilu Ceremonial Dagger"
- Corrected typo in name of quest note "Divining the Elder Scolls" » "Divining the Elder Scrolls"
- Corrected spelling of cuirass "Saviour's Hide" » "Savior's Hide" (matches FormID, journal entry and Morrowind spelling)
- Corrected typo in "Aredil's House Key" » ""Areldil's House Key"
- Corrected name of "Lirrians' Key" » "Erline Lirrian's Key"
- Corrected typo in "Flanau Hlaalu's Key" » "Falanu Hlaalu's Key"
- Corrected typo in "Fyre Light Cave Key" » "Fyrelight Cave Key"
- Corrected typo in "Ninedava Gate Key" » "Ninendava Gate Key"
- Corrected typo in "The Bloodwork's Sewer Key" » "The Bloodworks Sewer Key"
- Corrected typo in cell name "Arrowshaft Cavern Subtarrane" » "Arrowshaft Cavern Subterrane"
- Corrected typo in cell name "Bradon Lirrians Basement" » ""Bradon Lirrian's Basement"
- Corrected typo in cell name "Desolations End" » "Desolation's End"
- Corrected typo in cell name "Llevana Nedarens House Basement" » "Llevana Nedaren's House Basement"
- Corrected typo in cell name "Irroki the Wide's House" » "Irroke the Wide's House"
- Corrected typo in cell name "Reapers Sprawl" » "Reaper's Sprawl"
- Corrected spelling of cell names "Gottlefont Priory" and "Gottlefont House" ("Gottlefont" » "Gottlesfont"; matches 6 occurrences in dialog and books)
- Corrected spelling of cell names "Magrum gra-Orum's House" and "Magrum gra-Orum's Basement" ("Magrum gra-Orum" » "Magub gro-Orum")
- Corrected spelling of cell names "Ra'jhan's House", "Ra'jhan's Private Quarters" and "Ra'jhan's Basement", and also "Ra'jhan's House Key" ("Ra'jhan's" » "Ra'Jhan's")
- Corrected name of "Bralin's Key" » "Rythe and Tivela's House Key" (carried by Rythe and Tivela Lythandas of Cheydinhal; it's their front door key and there is no Bralin or other reference to this name anywhere else)
- Corrected name of "Murgakh gro-Ushag's Key" » "Malintus and Glistel's House Key" (as with "Bralin's Key" it's the key for Malintus and Glistel's Chorrol home, and there is no such NPC as Murgakh gro-Ushag nor other reference anywhere)
- Corrected name of "Barash House Key" » "Myvryna and Uzul's House Key" (as above, it's their front door key and there is no Barash reference anywhere else)
- Corrected name of "Wariel's Key" to "Fort Wariel Key" (matches other fort keys, and original name made it appear to be an NPC key)
- Corrected typo in name of "Mraaj-Dar's Chest" and "Mraaj-Dar's Key" ("Mraaj-Dar's" » "M'raaj-Dar's")
- Corrected typo in creature spell name "Venemous Vapors" » "Venomous Vapors" (two occurrences)
- Corrected typo in creature spell name "Caitliff Resist Magic" » "Caitiff Resist Magic"
- Corrected name of NPC "Severius Atius" » "Sevarius Atius" (also corrected his key) to match his internal name, dialog and house names
- Corrected name of NPC "Dro'Nahrahe" » "Dro'Nahrah" to match her internal name and dialog
- Corrected name of NPC "Mucianus Allias" » "Mucianus Alias" to match internal naming and dialog
- Corrected names of NPC "Homraz gra Morgrump" » "Homraz gra-Morgrump" and "Bogrum Gro-Galash" » "Bogrum gro-Galash" to match naming convention for all other Orcs
- Corrected typo in name of creature "Redguard Valley Ogre Chieftan" ("Chieftan" » "Chieftain")
- Corrected typo in ArenaYellowDoorScript dialog when trying to open Yellow Team's door: "cannnot" » "cannot"
- Corrected typo in DASanguineStatueScript when making offering: "Cyrodiilic" » "Cyrodilic"
- Corrected typo in Mage class description: "Prefering" » "Preferring"
- Lowered 180 Lilypads to the water's surface in the Imperial City Elven Gardens district
- Moved 10 Fly Amanitas and 3 Sacred Lotus in Imperial City cells ICTalosPlazaDistrict03, 05 & 06, ICElvenGardensDistrict02 & 03 and ICArena06 that could not previously be harvested as they were inside buildings' Havok collision meshes
- Raised the land slightly under the Skingrad town wall (near Grateful Pass stable) so that one of the buttresses can no longer be seen under
- Moved three boulders to close three gaps under the buttresses of the Bravil town walls
- Grounded three chairs, a bed and a chest in Myvryna Arano's House (Waterfront District)
- Moved a coffin & lid with a stalagmite growing through them and a Cairn Bolete in the middle of the tunnel in Fingerbowl Cave
- Removed a duplicated-in-place hollow redwood log in wilderness cell (-6,11)
- The audio for Breton and Imperial females for the two general dialogs "I saw a wraith once. It threw a curse on me I'll never forget." and "I ran across a ghost once. Seemed to suck the energy right out of me." will no longer be swapped/vice-versa
- Corrected audio and subtitle for Mog gro-Mogakh referring to guard captain Dion of Skingrad as a female
- Corrected audio and subtitle for Hil the Tall (Cheydinhal chapel) indicating he trains Alteration, whereas he trains Illusion
- Corrected the following typos/errors in dialog text:
(Form ID Topic From » To)
00020062 MQ07BurdA "vistor" » "visitor" (topic)
000982BB TG07WhereSkrivva "Skrivva" » "S'Krivva" (topic)
0002AD75 HaderusGoldwineTopic "Haderus Goldwine" » "Ormellius Goldwine" (topic)
0004D82A HorseBuyBravil "Antione" » "Antoine"
000A6584 MS27UmbacanoC2 "hold hold" » "hold"
001778E2 AdamusPhillidaTopic "vists" » "visits"
0003570F advancementFG "responsibilty" » "responsibility"
00022E63 MS37JulienneAmazing "commemerate" » "commemorate"
0003E0AE AnvilTopic "Morvay's" » "Morvayn's"
00054021 avmafrenagaia "mafre" » "Mafre"
0003AB48 bed "accomodations" » "accommodations"
000983AC TG08BlindMonks "blindess" » "blindness"
00048915 BravilTopic "Ayelid" » "Ayleid"
0003C9AB BrumaTopic "desposits" » "deposits"
00035645 TG03ElvenBust "Methredel" » "Methredhel"
00024FEC ChorrolTopic "Ancus" » "Ancrus"
0000C083 contract "from from" » "from"
0000C0A6 contract "poision" » "poison" (two occurrences)
000253E1 contract "Vicenti" » "Vicente"
0006145D contract "Mraaj" » "M'raaj"
0006145E contract "Sumerset" » "Summerset"
00025017 CurrentEventsResponses "moreso" » "more so"
0002873B DarMaTopic "daugher" » "daughter"
00045F86 Dark04DrethConvo "Sumerset" » "Summerset"
00086724 Dark19StatueTalk3 "Sumerset" » "Summerset"
00086732 Dark19StatueTalk3 "Illiac" » "Iliac"
0002870B DovesiDranTopic "bufoon" » "buffoon"
00018230 DraconianMadstoneTopic "retreive" » "retrieve"
000335A6 FawilTopic "tought" » "taught"
00022E60 GarridansTears "Headquaters" » "Headquarters"
000038C9 GatherClues "unusal" » "unusual"
0003E8FB MQ15KathutetC5 "kynsman" » "kinsman"
00028D67 GlarthirTopic "obscenties" » "obscenities"
0001E0E9 GOODBYE "forebearance" » "forbearance"
0003B1D8 GREETING "competiton" » "competition"
0003D62B GREETING "competiton" » "competition"
0000A2B8 GREETING "low lifes" » "low-lifes"
0002FD72 GREETING "Cheydhinhal" » "Cheydinhal"
00009C7C GREETING "fullfill" » "fulfill"
000153B3 GREETING "mesage" » "message"
000B1215 GREETING "Ri'bassa" » "Ri'Bassa"
0003358C GREETING "Musn't" » "Mustn't"
0009811E GREETING "Hai-Liurz" » "Hal-Liurz"
0004D840 GREETING "execellent" » "excellent"
0004E884 GREETING "Selvan" » "Selvani" (also corrected audio)
0004767A GREETING "Ra'Jiradh" » "Ra'jiradh"
0004767C GREETING "Ra'Jiradh" » "Ra'jiradh"
0004767E GREETING "Ra'Jiradh" » "Ra'jiradh"
000476A4 GREETING "Ra'jhan" » "Ra'Jhan" (two occurrences)
00062BEC GREETING "mightest" » "mightiest"
000475B3 GREETING "Leywiin" » "Leyawiin"
000479CA GREETING "Ri'zakar" » "Ri'Zakar"
000982D7 HELLO "cemetary" » "cemetery"
0018AE76 HELLO "Libray" » "Library"
0005421B HELLO "You'r" » "Your"
00015310 TG10GiveBoots "hearby" » "hereby"
001778D0 MS48IlendA2 "Menian" » "Menien" (two occurrences)
000092B7 TG03HowToHelp "Hieronymous" » "Hieronymus"
0004D844 HorseTooMuchChorrol "Cyrodill" » "Cyrodiil"
00022E8C TG11RejectCowl "eveyone" » "everyone"
0001FDBC MS08AleronHunt "decending" » "descending"
00020076 MQ07SpiesResponse "plannning" » "planning"
00026D51 MQ08ArtifactI "Skeleton's" » "Skeleton"
0001CE9A DANamiraChoice1 "loathesome" » "loathsome"
0004F215 HouseBuyBruma "transfered" » "transferred"
0001CF1B TGPayBloodPrice "hearby" » "hereby"
0001CF1E TGPayBloodPrice "reassinged" » "reassigned"
000BB9B5 BedYes "accomodations" » "accommodations"
000B984E BedYes "accomodate" » "accommodate"
00189D08 SQ03Continue "eveything" » "everything"
0018B5B5 Idle "do do" » "to do"
0004767D ImperialCityTopic "Ra'Jiradh" » "Ra'jiradh"
000476A5 ImperialCityTopic "Ra'jhan" » "Ra'Jhan" (two occurrences)
000AEF8D IngredientCollection "accomodated" » "accommodated"
00035DF3 Dark08FinChoice1A "occassions" » "occasions"
00003998 JanusHassildorTopic "Hal-Luirz" » "Hal-Liurz."
000479DE LeyawiinTopic "Khajitt" » "Khajiit"
000479DE LeyawiinTopic "Khajjit" » "Khajiit"
000479DF LeyawiinTopic "Khajjit" » "Khajiit"
0000BE7D LordRugdumphTOPIC "embarassing" » "embarrassing"
00005677 LucienLachanceTopic "ecstacy" » "ecstasy"
000352B6 MagesStaff "Elette" » "Eletta"
00062BD5 MagesGuildTopic "you''ve" » "you've"
0008C226 MQ15MankarRant "Peryrite's" » "Peryite's"
00082C8C MS48StartCombatShouts "Menian" » "Menien"
00082C8D MS48StartCombatShouts "Menian" » "Menien"
00024E6C MythicDawnTopic "curiousity" » "curiosity"
000319D6 MS46NewSettlement "daugher" » "daughter"
0001B947 MS14ChoiceHeard "speciality" » "specialty"
0002FD9C PurificationTopic "millenia" » "millennia"
00049950 Question "Guilded" » "Gilded"
00049955 Question "Guilded" » "Gilded"
0002B1E7 ReadyForAMatch "commited" » "committed"
00032EBF INFOGENERAL "Lensi Llharam" » "Llensi Llaram"
00032EBF INFOGENERAL "forget" » "forgot" (audio didn't match text)
000624AD INFOGENERAL "irresistably" » "irresistibly"
0003AAA0 INFOGENERAL "inkeeper" » "innkeeper"
0003C21D INFOGENERAL "Ah-Mahlz" » "Ah-Malz"
0003C247 INFOGENERAL "Falus" » "Fadus"
0004996F INFOGENERAL "Vinivia" » "Vinicia" (also corrected audio)
00046587 INFOGENERAL "Gilgondrin" » "Gilgondorin"
00046594 INFOGENERAL "Gilgondrin" » "Gilgondorin"
0003DFB8 INFOGENERAL "Bugok" » "Bugak"
0003C1E7 INFOGENERAL "Ralas" » "Relas"
0003C1EA INFOGENERAL "Feren" » "Felen"
0003C1F2 INFOGENERAL "March" » "Marc" (also corrected audio)
000241DC INFOGENERAL "Cyrodill" » "Cyrodiil"
00035593 ScarTailTopic "inseperable" » "inseparable"
0001E0B2 SeridurTopic "stangers" » "strangers"
0004F8C2 MS43StaffTalk "Alvis" » "Alves"
0004E945 MS39Yes "Nirnoot" » "Nirnroot"
0002E5CE MS27QuestStart "whatsover" » "whatsoever"
00035CA3 MS26FileCharges "publically" » "publicly"
0005143D TG01Armand4 "the the" » "the"
0001C14D TG01ThievesTest "recuits" » "recruits"
00026B15 UmbraTOPIC "Irroki" » "Irroke"
00038A8E SkingradTopicMog01 "Dione" » "Dion"
00026AC5 WeebumNaTOPIC "Weebum-Na" » "Weebam-Na"
00014824 TG09AmuseiDeliverMsg "Ancus" » "Ancrus"
0001FB61 TG11AmuseiDeliverMsg "Othrelo's" » "Othrelos'"
00034E9D TG03WhereArmand "Cheyhindal" » "Cheydinhal"
000835F8 MG12TravenWhoInformant "Allias" » "Alias"
00098199 FGD07Choice3 "Ri'Zikar" » "Ri'Zakar"
00031C84 MS13KnightsWhy "ocassional" » "occasional"
000275CA Dark07FinChoice1A "commiting" » "committing"
0000A233 TG05Yes "seige" » "siege"
00038AFB BradonLirrianTopic "ashame" » "a shame"
000488D1 GREETING "marital" » "martial"
0006A877 MageTalk5 "You're work" » "Your work"
00036601 MouthofthePanther "its foggy" » "it's foggy" (removed unneeded comma to get around 150 char. limit)
00022E83 TG11TalkToMillona07 "it's curse" » "its curse"
0007BA9E TG11TalkToMillona15 "it's new" » "its new"
0008C221 MQ15MankarRant "How little you understand!" » "How little you understand! You cannot stop Lord Dagon." (audio didn't match text)
- Corrected the following typos/errors in quest stage journal text:
(Quest ID Stage From » To)
DAMolagBal 60 "Petiliusis" » "Petilius is"
DAMolagBal 60 "Petilus" » "Petilius"
Dark06Wanderer 16 "unsecure" » "insecure"
Dark06Wanderer 17 "unsecure" » "insecure"
Dark06Wanderer 25 "supllied" » "supplied"
Dark07Medicine 15 "posioned" » "posioned"
Dark07Medicine 20 "Rodericks'" » "Roderick's"
FGC05Stone 30 "Ayeleid" » "Ayleid"
FGD02DandD 75 "brough" » "brought"
FGD05Oreyn 40 "Ayeleid" » "Ayleid"
FGD08Infiltration 10 "inflitrate" » "infiltrate"
MG00Join 20 "Teekeus" » "Teekeeus"
MG03Illusion 10 "Varmori" » "Vamori"
MG05A 15 "Teeekeeus" » "Teekeeus"
MG05A 150 "Teeekeeus" » "Teekeeus"
MG08MagesStaff 20 "Elette" » "Eletta"
MG09Motives 100 "delievered" » "delivered"
MG09Motives 20 "Hosidius" » "Hosidus"
MG09Motives 20 "liason" » "liaison"
MG09Motives 30 "Hosidius" » "Hosidus"
MG09Motives 40 "Hosidius" » "Hosidus"
MG10Vahtacen 20 "Ayelid" » "Ayleid"
MG10Vahtacen 60 "Ayelid" » "Ayleid"
MG14Plot 30 "Selenia" » "Selena"
MQ05 40 "prioprietor" » "proprietor"
MQ08 10 "identifed" » "identified"
MS04 10 "Reguard" » "Redguard"
MS04 40 "temping" » "tempting"
MS05 72 "Dreamword" » "Dreamworld" (four instances)
MS05 74 "Dreamword" » "Dreamworld" (four instances)
MS11 110 "Gelebounre's" » "Gelebourne's"
MS11 120 "Phylacetary" » "Phylactery"
MS12 15 "Akiviri" » "Akaviri"
MS13 200 "occured" » "occurred"
MS13 60 "Dumner" » "Dunmer"
MS16B 50 "Chieftan" » "Chieftain"
MS16B 80 "Chieftan" » "Chieftain"
MS17 60 "Jirloin" » "Jirolin"
MS23 80 "Selidur" » "Seridur"
MS26 50 "gro-Grurzog" » "gro-Glurzog"
MS26 50 "publically" » "publicly"
MS37 40 "Phinitas" » "Phintias"
MS40 80 "Hai-Liurz" » "Hal-Liurz"
MS45 20 "Vlandhonder" » "Vlanhonder"
MS91 65 "Windshifter" » "Wind-Shifter"
MSShadowscale 30 "Cheydinhaal" » "Cheydinhal"
TG01BestThief 5 "distict" » "district"
TG03Elven 10 "Cheyhindal" » "Cheydinhal"
TG03Elven 40 "Hieronymous" » "Hieronymus"
TG05Misdirection 10 "lockdown" » "lock down"
TG05Misdirection 10 "seige" » "siege"
TG06Atonement 8 "Suitors" » "Suitor" ("Lonely Suitor Lodge")
TG06Atonement 8 "Thievs" » "Thieves"
TG07Lex 10 "choosen" » "chosen"
TG08Blind 5 "Apparenlty" » "Apparently"
TG08Blind 5 "undergound" » "underground"
TG09BloodPrice 91 "ot MasterThief" » "to Master Thief"
TG09BloodPrice 91 "recinded" » "rescinded"
TG10Boots 10 "Ganrendel's" » "Ganredhel's"
TG10Boots 30 "geneology" » "genealogy" (two instances)
TG11Heist 10 "Othrelo's" » "Othrelos'"
TG11Heist 55 "the the Arrow Extrication" » "the Arrow of Extrication"
- Corrected the following typos/errors in books/scrolls/handbills/notes:
(EditorID | Display Name | From » To)
AgnarJournal | Agnar's Journal | "childrens'" » "children's", "flaxon" » "flaxen", "sorcerer" » "sorceror"
Book1CheapBiographyofBarenziahvI | Biography of Barenziah, v 1 | "appropriately-and" » "appropriately -- and"
Book1CheapBiographyofBarenziahvII | Biography of Barenziah, v 2 | "origin-heiress" » "origin: heiress", "Khajiit" » "Khajiiti"
Book1CheapBiographyofBarenziahvIII | Biography of Barenziah, v 3 | "that that" » "that the", "friendship-and" » "friendship -- and", "circumstances-supposedly" » "circumstances; supposedly", "Champion-she" » "Champion -- she", "fool-save perhaps Barenziah's -- and" » "fool, save perhaps Barenziah's, and", "could not" » "cannot"
Book1CheapBriefHistoryoftheEmpirev1 | Brief History of the Empire, v 1 | "Summurset" » "Summerset" [two instances], "defence" » "defense"
Book1CheapBriefHistoryoftheEmpirev2 | Brief History of the Empire, v 2 | "behaviour" » "behavior", "Summurset" » "Summerset", "Potema. The" » "Potema, the", "unlikely-for" » "unlikely -- for", "that previous" » "that the previous", "conspiracy minded" » "conspiracy-minded"
Book1CheapBriefHistoryoftheEmpirev4 | Brief History of the Empire, v 4 | "well-practised" » "well-practiced", "endeavours-but" » "endeavors -- but"
Book1CheapCharterMagesGuild | Mages Guild Charter | "commiting" » "committing"
Book1CheapGuideAnvil | Guide to Anvil | "Regretably" » "Regrettably", "Quillweave" » "Quill-Weave", "ramshackled" » "ramshackle", "well- ordered" » "well-ordered"
Book1CheapGuideChorrol | Guide to Chorrol | "gra-Bagrol" » "gra-Bargol", "concotions" » "concoctions", "acccomplished" » "accomplished", "nevers" » "never", "well- traveled" » "well-traveled"
Book1CheapGuideLeyawiin | Guide to Leyawiin | "Niven" » "Niben", "Annuad" » "Anuad", "Khajitt" » "Khajiit", "Black Comapany" » "Blackwood Company"
Book1CheapGuideSkingrad | Guide to Skingrad | "hardwork" » "hard work", "drunkeness" » "drunkenness", "HighTown" » "Hightown", "residence are" » "residences are"
Book1CheapReportDisasterIonith | Report: Disaster at Ionith | "defences" » "defenses", "succesfully" » "successfully", "obtains" » "obtained"
Book2CommonBeggarPrince | Beggar Prince | "stalking" » "stalked", "it's citizens" » "its citizens"
Book2CommonBookofDaedra | The Book of Daedra | "mortals souls" » "mortals' souls"
Book2CommonDarkestDarkness | Darkest Darkness | "Mehrunes Razor" » "Mehrunes' Razor"
Book2CommonFrontierConquest | Frontier, Conquest | "proto-Cyrodilians" » "proto-Cyrodiils"
Book2CommonFundamentsofAlchemy | Fundaments of Alchemy | "properites" » "properties", "great Alchemist" » "great Alchemist" [removed double space]
Book2CommonGalerionTheMystic | Galerion The Mystic | "nonexistant" » "nonexistent", "Summurset" » "Summerset", "Galarion" » "Galerion", "small scale" » "small-scale", "Trechtus's" » "Trechtus'"
Book2CommonManualArmor | Manual of Armo | "orchish" » "orcish", "from iron" » "of iron", "constant" » "constantly"
Book2CommonManualArms01 | Manual of Arms | "hammmer" » "hammer", "desirablility" » "desirability", ",however" » ", however"
Book2CommonManualMixedUnitTactics | Mixed Unit Tactics | "Khajiti"» "Khajiiti" [two instances]
Book2CommonManualSpellcraft | Manual of Spellcraft | "fledging" » "fledgling", "ArchMagister" » "Archmagister"
Book2CommonMorrowindImperialProvince | On Morrowind | "Sumerset" » "Summerset"
Book2CommonOverviewofGodsandWorship | Gods and Worship | "Practioners" » "Practitioners", "gods" » "Gods" [three instances], "This my" » "This is my", Book2CommonRealBarenziahV1 | The Real Barenziah, v 1 | "of daily" » "in daily", "Symmachus" » "Symmachus", "neighboring" » "neighboring", "astonishment" » "astonishment", "occasions" » "occasions", "disguised" » "disguised", "protection" » "protection", "particular" » "particular", "soldiers" » "soldiers", "threatened" » "threatened", "nevertheless" » "nevertheless", "alot" » "a lot", "Mournhold-a" » "Mournhold -- a", "attend-and" » "attend -- and", "oath-that" » "oath -- that", "presentable-or" » "presentable -- or", "eyes-before" » "eyes -- before", "reasoned-correctly" » "reasoned -- correctly", "out-that" » "out -- that", "realized-but" » "realized -- but", "Silgrod" » "Silgrad" [two instances]
Book2CommonRealBarenziahV3 | The Real Barenziah, v 3 | "Mournhold" » "Mournhold", "Symmachus" » "Symmachus", "general" » "general", "prefer-ence" » "preference", "contributing" » "contributing", "emptiness" » "emptiness", "are like" » "are likely"
Book2CommonRealBarenziahV4 | The Real Barenziah, v 4 | "visits" » "visits", "forgotten" » "forgotten", "handsome" » "handsome", "anything" » "anything", "forgotten" » "forgotten", "marriage" » "marriage", "weathered" » "weathered", "produced" » "produced", "freedom" » "freedom", "conversation" » "conversation", "cham-ber" » "chamber", "controls" » "controls", "pretence" » "pretense", "abandoned" » "abandoned", "admantium" » "adamantium", "massive" » "massive", "holding" » "holding", " existence" » " existence", "suffered" » "suffered", "teleport" » "teleport", "would I" » "I would"
Book2CommonRealBarenziahV5 | The Real Barenziah, v 5 | "carven" » "carved", "parlour" » "parlor", "Summurset" » "Summerset", "suddenly he" » "suddenly it", "till when" » "until when", "pretence" » "pretense" [two instances]
Book2CommonRuinsofKemelZe | Ruins of Kemel-Ze | "carven" » "carved", "golden kind" » "golden king", "Vvardenfel" » "Vvardenfell" [two instances]
Book2CommonShortLifeUrielSeptim | A Life of Uriel Septim VII | "Publically" » "Publicly", "ruly" » "unruly", "Anabolis's" » "Antabolis'"
Book2CommonThiefOfVirtue | Thief of Virtue | "a tremble" » "a-tremble", "husbands" » "husband's", "doest" » "dost"
Book2CommonThievesGuildMythOrMenace | Myth or Menace? | "attempted solve" » "attempted to solve", "thieved" » "thieves", "Nevarine" » "Nerevarine", "it's members" » "its members", "short lived" » "short-lived"
Book3Valuable2920v11a | 2920, Sun's Dusk (v11) | "shudders" » "shutters"
Book3Valuable2920v12a | 2920, Evening Star (v12) | "plantlife" » "plant life", "sweeping" » "swept", "behind one" » "into one"
Book3Valuable2920v3a | 2920, First Seed (v3) | "that Akavir" » "that Akaviri", "the Akavir" » "the Akaviri", "Bodrums" » "Bodrum", "conservatorium" » "conservatorium."
Book3ValuableArgonianAccountBook2 | The Argonian Account, Book 2 | "grinded" » "ground", "long forgotten" » "long-forgotten"
Book3ValuableArgonianAccountBook4 | The Argonian Account, Book 4 | "assimiliated" » "assimilated", "uncorrupt" » "incorrupt"
Book3ValuableAzuraandtheBox | Azura and the Box | "finally truth" » "final truth"
Book3ValuableDwemerHistory | Dwemer History and Culture | "examing" » "examining", "unlikeable" » "unlikable"
Book3ValuableFeyfolke | Feyfolken I | "SUNDAS'S" » "SUNDAS'", "Summurset" » ""Summerset" [two instances]
Book3ValuableFeyfolkenIII | Feyfolken III | "primative" » "primitive", "Thaubad" » "Thaurbad"
Book3ValuableHistoryOfLockPicking | History of Lock Picking | "wealthly" » "wealthy", "reliablity" » "reliability", "lockmaker's" » "locksmith's", "lofting" » "lifting"
Book3ValuableMadnessofPelagius | The Madness of Pelagius | "Betony" » "Bretony", "king's" » "king", "Suns Dawn" » "Sun's Dawn" [two instances]
Book3ValuableMagicFromTheSky | Magic from the Sky | "meteroic" » "meteoric", "reseroirs" » "reservoirs", "Ayelid" » "Ayleid", "Ayleids Wells", "Ayleid Wells"
Book3ValuablePallav2a | Palla, volume 2 | "Summurset" » "Summerset", "great grandfather" » "great-grandfather", "great grandfather's" » "great-grandfather's"
Book3ValuablePrincessTalaraV5 | Mystery of Talara, v 5 | "supercedes" » "supersedes", "Princess's" » "Princess'" [two instances]
Book3ValuableProvincesofTamriel | Provinces of Tamriel | "northeastmost" » "northeasternmost", "Vvardenfel" » "Vvardenfell"
Book3ValuableTamrielicLore | Tamrielic Lore | "Dark Elven goddess" » "Daedra", "and the goddess" » "and the Daedra", "It is she" » "It is he", "Ring of the Khajiit" » "Ring of Khajiit", "Mehrunes Razor" » "Mehrunes' Razor", "Mehrune's Razor" » "Mehrunes' Razor", "lhas" » "has", "it's wielder" » "its wielder", "wearers" » "wearer's", "Eidelon" » "Eleidon", "sought after" » "sought-after", "to be resist" » "to resist"
Book3ValuableTheFirmament | The Firmament | "Heartfire" » "Hearthfire", "season" » "Season" [five instances]
Book3ValuableVarietiesofDaedra | Varieties of Daedra | "and and" » "and", "obsequeous" » "obsequious", "Kymarcher's" » "Kynmarcher's", "Kymarcher" » "Kynmarcher", "temperment" » "temperament"
Book3ValuableWolfQueenV8 | The Wolf Queen, v 8 | "month long" » "month-long", "Katarish" » "Katariah", "coronated" » "coroneted", "hundred shops" » "hundred ships"
Book4RareArcanaRestored | Arcana Restored | "havest" » "hast", "wickednesses" » "wickedness", "you" » "thee", "your" » thine", "yourself" » "thyself" [two instances]
Book4RareBrothersofDarkness | The Brothers of Darkness | "Alimahera's" » "Arlimahera's", "coven-occasionally" » "coven -- occasionally", "be-there" » "be -- there", "Tong-the" » "Tong -- the"
Book4RareCharterFightersGuildFirstEdition | Fighters Guild History, 1st Ed. | "strategem" » "stratagem", "pauldon and a grieve" » "pauldron and a greave", "Versidae" » "Versidue" [six instances]
Book4RareCleansingoftheFane | Cleansing of the Fane | "succour" » "succor"
Book4RareFiveSongsofKingWulfharth | Five Songs of King Wulfharth | "Kogoran" » "Kogoruhn"
Book4RareFragmentOnArtaeum | Fragment: On Artaeum | "Sumurset" » "Summerset", "counsellors" » "counselors", "Tamrielan" » "Tamrielic", "Summurset" » "Summerset" [three instances]
Book4RareGloriesAndLaments | Glories and Laments | "tumulus" » "tumultus", "deeping" » "deepening", "Ayelid" » "Ayleid", "owar" » "of war", "those would" » "those who would", "columns and" » "columns and" [removed double space]
Book4RareHangingGardens | Hanging Gardens | "Aldmeris is" » "Aldmeris are"
Book4RareLastKingOfAyleids | The Last King of the Ayleids | "Maruhk" » "Marukh", " " » " " [removed double spaces; 24 instances]
Book4RareOldWays | The Old Ways | "counselled" » "counseled", "counsellors" » "counselors" [two instances]
Book4RareOriginoftheMagesGuild | Origin of the Mages Guild | "counsellors" » "counselors", "Tamrielan" » "Tamrielic", "Summurset" » "Summerset" [three instances]
Book4RarePostingoftheHunt | The Posting of the Hunt | "describe explains" » "describe"
Book4RareRedBookofRiddles | The Red Book of Riddles | "diverse" » "divers"
Book4RareSancreTor | Remanada | "estrangment" » "estrangement", "ancienttimes" » "ancient times"
Book4RareWildElves | The Wild Elves "Gwilym" » "Gwylim" [two instances]
Broadsheet01BlackwoodCompany | A New Guild for Fighters? | "indiscriminant" » "indiscriminate", "person" » "persons"
Broadsheet01CheydinhalHeirSaved | Cheydinhal Heir Saved! | "offer his aid" » "offer aid" [refers to the player, who may be female]
Broadsheet01NakedDinner | Pranks Spoils Society Gathering! | "he was" » "the prankster was", 'his own" » "their own", "he realized he" » "they realized they" [all changes refer to the player, who may be female]
Broadsheet01NightMotherRituals | Night Mother Rituals! | "witnesseses" » "witnesses", "merchant's" » "merchants", "wellfare" » "welfare"
Broadsheet01PainterSafe | Greatest Painter Safe! | "great living" » "greatest living"
Broadsheet01PalePass | Pale Pass Discovery! "Jeral" » "Jerall" [two instances]
Broadsheet01VampireNest | Vampire Nest in the City! | "have one" » "have been one"
ClutterAnvilShop05 | Handbill | "Fo'c'c'le" » "Fo'c's'le"
ClutterBravilShop05 | Handbill | "Wizard's" » "Wizards"
ClutterBrumaShop02 | Handbill | "horse" » "horse's"
ClutterBrumaShop03 | Handbill | "noisesome" » "noisome"
ClutterBusiness01 | Letter | "acceptible" » "acceptable"
ClutterBusiness02 | Letter | "to long" » "too long"
ClutterChapelBravilMara | Handbill | "spriit" » "spirit"
ClutterChorrolShop01 | Handbill | "areas" » "area's"
ClutterICShop03 | Handbill | "a widest" » "the widest"
ClutterInstructions04 | Note | "privvy" » "privy"
Dark04BodyNotes | Notes: Captain Montrose | "We're not dealing" » "We're dealing"
Dark10SpecialCeledaenJournal | The Path of Transcendence | "sit in" » "sat in"
Dark17Diary | Traitor's Diary | "punge" » "plunge"
DarkLachanceOrders0 | Dead Drop Orders #3 | "J 'Ghasta" » "J'Ghasta" [six instances]
DarkLachanceOrders1 | Dead Drop Orders #4 | "J 'Ghasta" » "J'Ghasta"
DarkLachanceOrders2 | Dead Drop Orders #5 | "and and" » "and"
DarkLachanceOrders3 | Dead Drop Orders #6 | "forgone" » "foregone"
DarkLachanceOrders4 | Dead Drop Orders #7 | "J 'Ghasta" » "J'Ghasta"
FGD01BrenusAstisJournal | Brenus Astis' Journal | "Cyrodiilic" » ""Cyrodilic"
FGD06ViranusJournal | A Bloody Journal | "forgone" » "foregone"
HouseChorrolDiningAddonsAreaReceipt | House Dining Upgrade | "addons" » "add-ons"
HouseChorrolServantsQuartersReceipt | House Servants Quarters | "servants" » "servants'" [also corrected title]
HouseSkingradServantsQuartersReceipt | House Servants Quarters | "servants" » "servants'" [also corrected title]
LostBoyCaverns002 | Crumpled piece of paper | "crumpled" » "Crumpled" [title]
MG06ManualSpellcraft | Manual of Spellcraft | "fledging" » "fledgling"
MG11NecromancersMoon | Necromancer's Moon | "enternally" » "eternally"
MG11Note | Hastily Scrawled Note | "Istirius" » "Istirus"
MQ02CrumpledPinerLetter01 | Crumpled Piece of Paper | "Goods" » "Good"
MQ05CommentariesV3 | "noviates" » "novitiates", "Mysteriuum" » "Mysterium"
MQ05CommentariesV4 | Mythic Dawn Commentaries 4 | "dreughs" » "dreugh", "NRN" » "NIRN"
MS26AudensNote | Ramblings of Audens Avidius | "his" » "their" [refers to the player, who may be female]
MS29MacabreManifest | Macabre Manifest | "Staute" » "Statue"
MS37Knightfall | Knightfall | "Jerals" » "Jeralls"
MS38GlarthirsNotes01 | Glarthir's Notes | "Mondas" » "Morndas"
MS38GlarthirsNotes02 | Glarthir's Notes | "Maruhkati" » "Marukhati"
MS39NirnrootMissive | Nirnroot Missive | "Chivius's" » "Chivius'" [four instances]
MS47AncotarsJournal | Ancotar's Journal | "Empedocles's" » "Empedocles'", "Rains" » "Rain's" [two instances]
MSFinOldNote | Crumpled Note | "Heartfire" » "Hearthfire"
SKLxAcrobatics1 | Thief | "wildy" » "wild", "place," » "place;", "been" » "being"
SKLxAcrobatics2 | A Dance in Fire, v1 | "<<font" » "<font", "St Alessia" » "St. Alessia", "was." » "was:", "scribes" » "scribes'", "Khajiti" » "Khajiiti", "countryside. Past" » "countryside, past"
SKLxAcrobatics3 | A Dance in Fire, v4 | "Atrius's" » "Atrius'", "Reglius's" » "Reglius'" [two instances]
SKLxAcrobatics5 | Mystery of Talara, v 1 | "tale end" » "tail end", "it way" » "its way", "caused.<BR>" » "caused.<BR><BR>", "ago.”<BR>" » "ago.”<BR><BR>"
SKLxAlchemy1 | A Game at Dinner | "Forward" » "Foreword", "Summurset" » "Summerset", "counsellorship" » "counselorship", "unholiness's" » "unholiness'", "suppliers" » "supplier"
SKLxAlchemy4 | De Rerum Dirennis | "are stuff" » "are the stuff", "lesser known" » "lesser-known", "great great grandfather" » "great-great-grandfather", "Will O The Wisp" » "Will-O-The-Wisp" [two instances], "Summurset" » "Summerset" [three instances]
SKLxAlchemy5 | Calcinator Treatise | "noticable" » "noticeable"
SKLxAlteration1 | Daughter of the Niben | "archetectural" » "architectural", "reconizable" » "recognizable", "Empress's" » "Empress'"
SKLxArmorer1 | The Armorer's Challenge | "Empress's" » "Empress'"
SKLxArmorer2 | Last Scabbard of Akrash | "had had" » "had", "particular as" » "particularly as"
SKLxArmorer3 | Light Armor Repair | "armor," » "armor:", "windows panes" » "windowpanes" "allign" » "align"
SKLxArmorer4 | Cherim's Heart of Anequina | "in command" » "on command", "principle" » "principal", "Khajiti" » "Khajiiti" [five instances]
SKLxAthletics1 | The Ransom of Zarek | "by carriage" » "my carriage", "him time" » "him less time"
SKLxAthletics2 | A Dance in Fire, v3 | "Jurus's" » "Jurus'", "Summurset" » "Summerset", "Breath" » "Breathe", "he were" » "he was"
SKLxAthletics3 | The Red Kitchen Reader | "that that" » "that"
SKLxAthletics4 | Beggar | "Futhermore" » 'Furthermore", "taxcollector" » "tax collector", "that that" » "that", "the Lahpyrcopa" » "then Lahpyrcopa", "particular unusual" » "particularly unusual"
SKLxBlade1 | Words and Philosophy | "than their" » "that their", "interview, responding" » "interview responding", "proven.")." » "proven.")", "him.")." » "him.")", "Summurset" » "Summerset" [two instances]
SKLxBlade2 | 2920, Morning Star (v1) | "Giovesse" » "Giovese", "an Akavir" » "an Akaviri"
SKLxBlade3 | Fire and Darkness | "inpractical" » "impractical", "Versidae-Shae" » "Versidue-Shaie" , "murder-for- profit" » "murder-for-profit"
SKLxBlade4 | Song Of Hrormir | "Evensnow" » "Eversnow", "mayst" » "mayest", "Wherest" » "Wherefore"
SKLxBlade5 | Battle of Sancre Tor | "resulting" » "resulted"
SKLxBlock1 | Death Blow of Abernanit | "villiany's" » "villainy's", "cruellest" » "cruelest", "the the" » "the", "absord" » "absorb", "fever glassed" » "fever-glassed"
SKLxBlock3 | A Dance in Fire, v2 | "labyrinthian" » "labyrinthine", "Jurus's" » "Jurus'", "millennia's" » "millennium's", "minutes time" » "minutes' time", "sharing" » "shared"
SKLxBlock4 | Warrior | "existance" » "existence", "filligree" » "filigree"
SKLxBlock5 | The Warp in the West | "unsecure" » "insecure", "wherebouts" » "whereabouts", "Phyrgias" » "Phrygias", "Phygias" » "Phrygias"
SKLxBlunt3 | Night Falls on Sentinel | "Betony" » "Bretony", "being question" » "being questioned", "surprise. Even" » "surprise, even", "a that" » "o' that"
SKLxBlunt4 | King | "commited" » "committed", "occurance" » "occurrence", "an simple" » "a simple", "its entire" » "his entire"
SKLxBlunt5 | Mace Etiquette | "it's path" » "its path"
SKLxConjuration1 | The Doors of Oblivion | "Nevevarine" » "Nerevarine", "eage<font face=1>r" » "eager"
SKLxConjuration2 | Liminal Bridges | "infinitessimal" » "infinitesimal", "morpolith" » "morpholith", "morpoliths" » "morpholiths", "circumpenetra- tion" » "circumpenetration" [two instances]
SKLxConjuration3 | 2920, Hearth Fire (v9) | "ever day" » "every day", "side the" » "side of the", "its their" » "it's their"
SKLxConjuration4 | "hows" » "how", "Summurset" » "Summerset"
SKLxDestruction1 | The Horrors of Castle Xyr | "don't know no" » "know no", "garb stands" » "garb, stands", "No thank" » "No, thank", "master Sedura" » "master, Sedura", "Xyr is" » "Xyr, is", "coulda been" » "would be", "We got" » "We have", "fades I'm" » "fades, I'm", "fortitude to" » "fortitude against", "ever day" » "every day", "ashlander" » "Ashlander" [three instances], "been round" » "been 'round", "crystalized" » "crystallized", "expotentially" » "exponentially", "similiar" » "similar", "ANANA/IACHILLA" » "ANARA/IACHILLA" [two instances], "Anana/Iachilla" » "Anara/Iachilla", "torchs" » "torches", "mage" » "mage.", "Horrors" » "Horror" [title]
SKLxDestruction2 | Response to Bero's Speech | "heresay" » "hearsay", "megalomaniac" » "megalomaniacal", "spell matters" » "spell matter", "Destruction, is" » "Destruction is"
SKLxDestruction3 | A Hypothetical Treachery | "labyrinthian" » "labyrinthine"
SKLxHandtoHand1 | Immortal Blood | "commiting" » "committing", "Sumurset" » "Summerset"
SKLxHandtoHand2 | The Wolf Queen, v 2 | "whose" » "whom", "Vhokken idea" » "Vhokken's idea", "it's isn't" » "it isn't"
SKLxHandtoHand4 | Way of the Exposed Palm | "pugiliists" » "pugilists, "equiplibrium" » "equilibrium", "concentrateded" » "concentrated"
SKLxHandtoHand5 | Master Zoaraym's Tale | "Omathan" » "Omothan"
SKLxHeavyArmor2 | 2920, MidYear (v6) | "a two weeks" » "a two week", "clan" » "clad", "idea opportunity" » "ideal opportunity", "wonderous" » "wondrous", "Juilek. “Is" » "Juilek, “is", "word that" » "word of"
SKLxHeavyArmor3 | Chimarvamidium | "Barif has" » "Barif had", "it's meaning" » "its meaning", "collection, which" » "collection which"
SKLxHeavyArmor4 | How Orsinium Passed to Orcs | "emisary" » "emissary", "Your try" » "You try", "Berylth" » "Berylith" [four instances]
SKLxHeavyArmor5 | History of the Fighters Guild | "strategem" » "stratagem", "pauldon and a grieve" » "paulrdon and a greave", "Versidae" » "Versidue" [six instances]
SKLxIllusion1 | The Wolf Queen, v 3 | "choses" » "chooses", "will dead" » "will be dead", "few months" » "few months'"
SKLxIllusion2 | The Argonian Account, Book 3 | "viscuous" » "viscous", "sympathesized" » "sympathized"
SKLxIllusion3 | Incident in Necrom | "combatter" » "combattant", "questors" » "questers"
SKLxIllusion4 | Palla, volume 1 | "Tendixus's" » "Tendixus'", "poured" » "pored", "be young" » "be a young"
SKLxIllusion5 | Mystery of Talara, v 4 | "learned her" » "learned from her", "Emperor the late king your brother" » "Emperor that the late king, your brother,"
SKLxLightArmor1 | The Rear Guard | "a apple" » "an apple"
SKLxLightArmor2 | Ice and Chitin | "was would" » "would", "warlords'" » "warchiefs'"
SKLxLightArmor3 | Lord Jornibret's Last Dance | "It 'twas" » "'Twas"
SKLxLightArmor4 | The Refugees | "brined" » "briny", "Dishelved" » "Disheveled", "grieves" » "greaves", "Kaltos's" » "Kaltos'", "phastasm" » "phantasm", "from the Doomed" » "for the Doomed"
SKLxLightArmor5 | Rislav The Righteous | "Sungard" » "Sunguard", "version of king" » "version of the king"
SKLxMarksman1 | The Gold Ribbon of Merit | "bolts" » "arrows", "bolt" » "arrow"
SKLxMarksman2 | A Dance in Fire, v5 | "Summurset" » "Summerset", "bolt" » "arrow", "Smoken" » "Smoke and"
SKLxMarksman5 | The Black Arrow, v 2 | "at it" » "as it"
SKLxMercantile1 | The Buying Game | "Summurset" » "Summerset", "all, you" » "all; you", "open- mindedness" » "open-mindedness", "shop. Even" » "shop, even"
SKLxMercantile2 | The Wolf Queen, v 4 | "Antiochus's" » "Antiochus'", "great great great great great granduncle" » "great-great-great-great-great-granduncle", "stain" » "strain", "splitting" » "spitting", "Artaeum. The" » "Artaeum, the"
SKLxMercantile4 | A Dance in Fire, v6 | "Summurset" » "Summerset", "addendums" » "addenda", "Valenwood war" » "Valenwood's war", "Summurset" » "Summerset", "Jurus's" » "Jurus'"
SKLxMercantile5 | A Dance in Fire, v 7 | "I'm said" » "I said", "Summurset" » "Summerset"
SKLxMysticism2 | 2920, Sun's Dawn (v2) | "Summurset" » "Summerset" [two instances], "waves" » "waved", "hold worthless" » "holds worthless"
SKLxMysticism4 | Before the Ages of Man | "understaoo" » "understood", "Dysnasty" » "Dynasty", "indepenent" » "independent", "Vvardenfel" » "Vvardenfell", "Cyrodill" » "Cyrodiil", "the their" » "their", "settleed" » "settled", "sorceror" » "sorcerer", "settled in" » "settled in" [removed double space]
SKLxMysticism5 | Souls, Black and White | "necromatic" » "necromnatic", "has demonstrated" » "have demonstrated"
SKLxRestoration1 | Withershins | "everything" » "every time", "censors" » "censers", "wellworn" » "well-worn", "headress" » "headdress", "sachel" » "satchel"
SKLxRestoration2 | Notes on Racial Phylogeny | "only their" » "only in their", "but their" » "but in their", "troglophile" » "limnophilic"
SKLxRestoration4 | 2920, Rain's Hand (v4) | Rain's Hand: "Summurset" » "Summerset" [three instances], "censors" » "censers", "Akavir" » "Akaviri" [two instances]
SKLxRestoration5 | Mystery of Talara, v 2 | "was long" » "was a long", "a ways" » "a way", "Lets" » "Let's"
SKLxSecurity2 | The Wolf Queen, v 1 | "Magnus's" » "Magnus'", "Tamrilean" » "Tamrielic", "Cyrodiilic" » "Cyrodilic"
SKLxSecurity3 | Proper Lock Design | "villianous" » "villainous", "it's" » "its"
SKLxSecurity4 | Advances in Lock Picking | "spings" » "springs"
SKLxSecurity5 | Surfeit of Thieves | "that that there" » "that they", "St Eadnua" » "St. Eadnua", "in time" » "to time"
SKLxSneak1 | The Wolf Queen, v 6 | "the war may not permit it" » "thought the war may not have permitted it"
SKLxSneak2 | 2920, Last Seed (v8) | "Gilderdale" » "Gilverdale"
SKLxSneak3 | Sacred Witness | "priveleged" » "privileged"
SKLxSneak4 | Legend of Krately House | "MINESTES" » "MINISTES" [six instances], "Minestes" » "Ministes" [two instances], "superstitians" » "superstitions", "SILANUS" » "SILENUS", "supersitionalist" » "superstitionalist", "piece" » "pieces"
SKLxSneak5 | Purloined Shadows | "survival" » "survive", "their head" » "their heads"
SKLxSpeechcraft1 | Biography of the Wolf Queen | "midst the" » "midst of the", "month long" » "month-long"
SKLxSpeechcraft2 | The Wolf Queen, v 5 | "Yokunda" » "Yokuda", "days" » "days'"
SKLxSpeechcraft3 | 2920, Second Seed (v5) | "neivous" » "nervous"
SKLxSpeechcraft4 | The Wolf Queen, v 7 | "bath" » "bathe", "He had been" » "He has been"
TG01AmantiusDiary | Amantius Allectus' Diary | "exhorbitant" » "exorbitant", "is still" » "is as still"
TG02TaxRecord | Waterfront Tax Records | "Kastay" » 'Kastav"
TG04ElderScrollsHistory | Divining the Elder Scrolls | "Scolls" » "Scrolls"
TG05HrormirsNotes | Fragment: Song of Hrormir | "Wherest" » "Wherefore"
TG07ForgedListCandidates | Forged List of Candidates | "unqualifed" » "unqualified"
TG07SealedForgedList | Sealed Forged Candidate List | "unqualifed" » "unqualified"
TG08BlindPriests | Pension of the Ancestor Moth | "nuture" » "nurture" [two instances], "geneology" » "genealogy", "wonderous" » "wondrous", "priviledge" » "privilege", "demenses" » "demesnes", "geneologies" » "genealogies", "longer," » "longer"
TG08InvestigateGrayCowl | Instructions: the Gray Cowl | "weild" » "wield"
TG10JakbenFamilyHistory | Imbel Genealogy | "Vardenfell" » "Vvardenfell" [two instances]
TG11HeistPlan | Plan for the Big Heist | "to to" » "to"
TG11TaxRecord | Waterfront Tax Records | "Kastay" » 'Kastav"
VilverinJournal | Dirty Scroll | "khajiit" » "Khajiit"
VilverinLetter | Undelivered Letter | "cemetary" » "cemetery"
- Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found so far since the last update:
Ayleid blocks embedded underground: 4
Banners not attached to walls: 2
Broken columns embedded underground/in rocks/other columns: 5
Broken crates embedded underground: 1
Butterfly bounding boxes partially embedded underground: 3
Clumps of Clams out of water: 4
Clumps of Clams completely embedded (hidden) in rocks: 1
Cobwebs embedded (hidden) in rocks: 1
Corpse clips not attached to hanging rope/rope not attached: 2
Cypress Knees embedded in rocks: 6
Fallen trees embedded in walls/rocks/trees: 14
Floating clumps of Clams: 46
Floating skulls: 1
Flying Aloe Vera plants: 4
Flying Arrowroots: 2
Flying Ayleid blocks: 1
Flying Bergamot: 3
Flying Blackberry bushes: 1
Flying Carrot plants: 5
Flying barrels: 6
Flying buckets: 4
Flying crates: 1
Flying firelogs: 2
Flying ivy (not attached to wall): 2
Flying Lavender: 1
Flying/improperly grounded mushrooms/fungi: 32
Flying Mandrakes: 21
Flying Monkshoods: 2
Flying Motherworts: 3
Flying rocks: 41
Flying rope spools:
Flying shrubs: 71
Flying signs (not attached to post): 11
Flying St. Jahn's Wort: 1
Flying stools/chairs/benches: 7
Flying Strawberry bushes: 10
Flying Tiger Lilies: 1
Flying trees: 7
Flying Viper's Bugloss: 2
Harvestable flora partly/completely embedded in rocks/trees/logs/walls/other flora: 303
Harvestable flora partly/completely embedded underground: 22
Improperly grounded candles: 2
Improperly grounded barrels/crates/carts: 15
Improperly grounded bedrolls: 3
Improperly grounded Cypress Knees: 16
Improperly grounded obelisks: 1
Improperly placed/unsupported fence pieces: 31
Improperly rooted Alkanets: 8
Improperly rooted Aloe Vera plants: 2
Improperly rooted Arrowroot: 5
Improperly rooted Bergamot: 89
Improperly rooted Columbines: 1
Improperly rooted Fennel: 2
Improperly rooted Flax: 2
Improperly rooted Foxgloves: 5
Improperly rooted Ginseng: 3
Improperly rooted Lavender: 3
Improperly rooted Mandrakes: 2
Improperly rooted Monkshoods: 5
Improperly rooted Motherworts: 18
Improperly rooted Nightshades: 4
Improperly rooted Nirnroots: 1
Improperly rooted Viper's Bugloss: 319
Lilypads noticably above/below water's surface: 155
Oblivion gate components incorrectly enabled/disabled based on parent state or missing parent: 2
Rocks balanced on one point/impossibly balanced: 53
Rocks completely embedded (hidden) underground: 277
Rocks partially/completely embedded in walls/trees/logs/fences/stairs or completely embedded in other rocks: 1,032
Sacred Lotus below water's surface: 22
See-through deck components: 2
See-through rocks: 413
See-through underside trees/large shrubs: 179
See-through underside columns/posts/wall components: 7
Shrubs partially/completely embedded in rocks/walls/trees/logs/fences: 1,542
Shrubs partially/completely embedded underground: 13
Skulls partially embedded in rocks: 1
Trees partially/completely embedded in rocks/walls/fences/other trees: 191
Trees partially/completely embedded underground: 82
Unnaturally straight/sharp ground texture boundaries: 48
Water Hyacinths out of water/below surface: 7
Wildlife/NPC spawn points embedded underground: 3 (-3,26, -55,-9 and -57,0)
Wildlife/NPC spawn points on large rocks or other objects: 2 (on cell load they are rendered before the rock and can thus drop into it and be trapped)
Yarn(?) completely hidden underground: 1
v1.7.1 Updates to Eighth Release. (2007 - Feb. - 08)
- Fixed Havok mesh being removed from the Imperial Dragon Helmet in v1.7.0 which made it so it couldn't be picked up
- Fixed a folder name typo
- Now that the Unofficial Official Mod Patch is out the "Compatibility Patch - DLCHorseArmor.esp" has been removed
- Fixed a typo in the ArchiveInvalidation instructions and the auto ArchiveInvalidation in the installer (should be "shoes01" not "shoes")
v1.7.0 Eighth Release. (2007 - Feb. - 02)
- Fixed a rare bug that would cause the game to crash after Hieronymus Lex finished searching for Llathasa's Bust in the cupboard
- Improved the fix for Roland Jenseric accepting Bloodcrust Vampire Dust; it no longer requires extra audio files to work now
- Improved the fix for the Molag Bal bug where the player loses abilities (racial, vampiric, etc.) Removed the player resurrection part of the script which caused the loss of all abilities if the player died while doing the quest, but this also means it is now slightly possible for Molag Bal to fail saving the player (Molag Bal did say "probably" save after all); as a result the quest delay time on the quest was decreased so it has a better chance of saving the player, also cleared out some old leftover scripting from the quest and optimized it
- Improved the fix for the "Through A Nightmare, Darkly" and "Bravil Recommendation" quests if you already had both quest running prior to using the Unofficial Oblivion Patch
- Fixed Havok on KvatchLadder.NIF so it's easier to activate from underneath
- Fixed ladder in Mages Guild Well, shrunk it and moved it up so the inside of the mesh can't be seen
- Removed legacy fixes for the disappearing bodies of Vidkun and Eduard Denile because of the duplicate bodies it was causing when upgrading UOP sometimes, and they are no longer required
- Fixed overlapping vertices on the Skingrad wall (SkingradCastleWall01.NIF) causing distortion
- Fixed Diram Serethi's AI so he no longer follows the player around the inn
- Fixed the lack of object collision after using the exit portal from Boethia's Tournament of Ten Bloods, water will still appear red but only until it is loaded again
- Moved a wall section and door to close a huge gap in Castle Leyawiin Servants' Quarters (LeyawiinCastleServantsQuarters)
- Improved Countess Alessia Caro fix to avoid duplicates of her appearing
- Fixed misaligned windows on an Bravil building interior (BravilHouseIntL05.nif)
- Fixed incorrect texture around a window in a Bravil building interior (BravilFightersGuildInt2ndFloorB.nif)
- Fixed a mesh overlap causing distortion on a step going to the 3rd floor in the Leyawiin Fighter's Guild (LeyawiinFGInterior.NIF)
- Sealed hole in the roof of the Imperial City prison wall house (ICPrisonWallHouse02.NIF)
- The White Gold Tower can now be seen after fast travelling to the Imperial City Talos District and from the Arcane University
- The Essence Drain spell from the Bloodworm Helm can no longer be kept permanently
- Fixed overlapping mesh sections in CheydinhalHouseMiddle02Interior.NIF
- Fixed a bug where the book Knightfall for the quest Tears of the Savior could not be purchased from Phintias at the First Edition in the Imperial City if he was visited prior to the quest
- Grounded floating rubble and removed 3 completely concealed rocks in the Wilderness (15,18)
- Fixed candle plate clipping through chair in a tent at Kvatch (KvatchTent02)
- The Stone of St. Alessia will no longer be a quest item once it is handed over
- Engorm is no longer a merchant as he was never meant to be (he had no chest, items or gold as all other merchants have)
- The Weynon Priory door (WeynonDoor01) now has a heavy closing sound to match the heavy opening sound it already had
- Raised a grape bucket that was clipping into the ground at the Surilie Vinards (SkingradSurilieVinards)
- Fixed the music in the Blood Well (DAPeryiteSmallTower01); it now has dungeon music and not public
- The Faregyl Inn is now known as "Faregyl Inn" not "Faregyl's Interior" when the player is inside the inn
- Grounded a floating Somnalius Plant and removed a completely concealed mushroom in the Wilderness (-16,15)
- Fixed a typo: "Uderfrykte Matron" is now known as "Udyrfrykte Matron" and also changed all occurrences of "Uderfrykte" in the game to "Udyrfrykte"
- The Udyrfrykte Matron will no longer lose its special visual effects
- You will no longer receive increases to your stolen item count when taking Dar-Ma's Diary or any other items from the drawers at the Moslin's Guest Rooms
- Fixed bench in the Coast Guard Station (LeyawiinCoastGuardStation) so the player doesn't walk through the wall when sitting/standing
- Torches will no longer leave behind a permanent (until you load/reload) fire burning sound when dropped
- The Oghma Infinium is no longer a quest item; no reason for it to ever have been one
- Removed 2 duplicate rocks near an Oblivion gate (OBRandNB01)
- The player will no longer receive a murder count increase for killing Falcar when he attacks as part of the quest
- The Worm Anchorite will now say the correct dialogue when performing the ritual
- Sealed a big hole in a mine support beam mesh (MCornerOut01.NIF)
- Fixed a beam sticking out through the ceiling, a beam not capped off, and fixed distortion caused by overlapping beams in Pillaged Mine (PillagedMine)
- The giant club, crystal ball and hour glass in the Imperial City Palace Basement can no longer be moved around
- Castle Anvil will no longer vanish while inside Anvil
- Fixed the terrain so it no longer pokes through into the water pools in the Imperial City (Arena, Elven Gardens, Temple and Talos Plaza districts)
- Fixed a UV mapping error on the distant version of Castle Anvil (ANCastleComplete01_far.NIF)
- Fixed a bug with the Corruption and Conscience quest that stopped it from removing the permanent guard outside Aldos Othran's house and returning the guard's factions back to normal
- Bremman and Farwil now have keys to Riverview so they no longer wait outside Riverview permanently
- Fixed the jaggy Imp wings
- Fixed overlapping vertices on a Cheydinhal house (CheydinhalHouseUpper02.NIF) that were causing distortion
- Fixed LOD in the Anvil Castle Courtyard so there is no more bluish mist (same thing seen in the Imperial City Temple District screenshot)
- Fixed inverted normals on the Sacred Lotus stem and Lily Pad stem
- Fixed oversized and misaligned Havok on Sacred Lotus Seeds (IngredLotusSeed.NIF)
- Fixed an overlapping ice sheet at Pale Pass that was causing distortion
- Updated UOP installer to v5.1.9 of Inno Setup
- Fixed uGridsToLoad option in the installer not working
- Fixed misnamed NIF added in v1.6.0; should have been TentInterior01NoGround.nif NOT TentInterior01NoBottom.nif
- Fixed the Havok collision on the brazier (Brazier01.NIF) which allowed items to fall through it
- Removed a section of duplicated Havok mesh from CPMainHall01.NIF (slight performance increase in the areas where this is used)
- Fixed oversized/undersized Havok mesh on 4 paintings (MG09Portrait01.NIF, MS51Painting02.NIF, MS51Painting03.NIF, MS51Portrait01.NIF)
- Fixed the big hole in the inside back of the Blade helmet (BHelmet.NIF) worn by the skeletons
- Enabled stencilling and added Havok collision to 2 mine lamps (MLamp01.NIF and MLamp01OFF.NIF)
- Fixed ugly pixellated edges of 2 rubble piles (RFRubbleHallsPile01.NIF and RFRubbleHallsPile02.NIF)
- Fixed misaligned Havok mesh on a door (RFPitBASEDoorCrnrANIM.NIF)
- Removed the useless light source from the WeynonDoor01.NIF (does nothing and causes the Construction Set to complain)
- Fixed the Jade Amulet (JadeAmulet.NIF) as it had a gem in it when it shouldn't have
- Corrected the oversized/misaligned Havok mesh on 8 types of mushrooms (MshmBlueEntoloma01.NIF, MshmGreenStainCup01.NIF, MshmDryadSaddlePolypore01.NIF, MshmElfEup01.NIF, MshmEmeticRussula01.NIF, MshmTinderPolypore01.NIF , MshmStinkhorn01.NIF, MshmSummerBolete01.NIF)
- Corrected the oversized Havok mesh on 9 types of plants (FloraGoldenRod01.NIF, FloraMonksHood01.NIF, FloraWaterHyacinth02.NIF, FloraWaterHyacinth01.NIF, FloraGinsengRed.NIF, FloraGinsengYellow.NIF, FloraDragonTongue.nif, FloraPrimrosePurple.NIF, FloraPrimrosePink.NIF)
- Fixed 2 misaligned doors in the "Oblivion Citadel Door Fix.esp" (they had different names because of the references so they were missed in the realignment)
- Removed the complex Havok mesh from 11 mushrooms (CMushroomSingle01.NIF, CMushroomSingle02.NIF, CMushroomSingle03.NIF, CMushroomSingle04.NIF, CMushrooms01.NIF, CMushrooms02.NIF, CGloShroom01.NIF, CGloShroom02.NIF, CGloShroom03.NIF , CGloShroom04.NIF, CGloShroom05.NIF) and replaced it with a simple cube since it will act exactly the same way, except there will be a slight FPS increase in the areas where the mushrooms are used
- Fixed undersized Havok mesh on the Frostfire Glade door (MS37FrostfireDoor.NIF)
- The NecroClawTrap01.NIF now has the correct hit effect of stone and not of wood
- Smoothed jaggy edges on SewerTrashPile 02 to 04 and ARRubblePile 01 to 05
- Enabled stencilling on the Blackwood gauntlets (including ground version) and Dwarven gauntlets to fix visible untextured areas
- Fixed the missing gate sections from around the 3 destroyed Oblivion gates from quest MQ13 (the Havok mesh was already there but the meshes were hidden); they now look like all the other destroyed Oblivion gates around the land (OblivionGate_Forming.NIF)
- Enabled stencilling on Heavy Blue Arena Raiment (M&F), Light Yellow Arena Raiment (M&F), Blackwood Cuirass (M), Champion Raiment (M&F), Light Champion Raiment (M&F), Elven Cuirass (M&F), Thief Cuirass (M) and Dwarven Cuirass (F)
- Fixed the dropped version of the Daedric Bracers (DaedricBracers_gnd.NIF), the NIF actually included 4 other dropped versions of Daedric items but were hidden unlike their Havok which was still active and caused some strangeness
- Fixed texturing errors on the Minotaur Lord
- Fixed the moth's texture (MiscMoth01.dds), it lacked the needed alpha which resulted in it having big black chunks around the edges
- Added Havok meshes to RockMossWall01.NIF, RockMossWall02.NIF, RockMossWall03.NIF, RockMossWall04.NIF, RockMossEndCap01.NIF, RockMossEndCap02 .NIF, RockMossLedge01.NIF, and RockMossLedge02.NIF (even through only Ledge02 and Wall01 are used in-game might as well do the others)
- Removed the complex Havok mesh from the Oghma Infinium and replaced it with a much more simple and performance-friendly one
- Fixed missing texturing on the flowers of both versions of the Motherwort plants
- Fixed the Grey Mare sign so it will no longer emit blood when struck
- Fixed bad texturing on CastleWallRiverGate01.NIF
- Equipped version of Blackwood Gauntlets now have gloves and not hands; Blackwood armor is just a retexture of steel armor and has gloves on them, plus the dropped version of the Blackwood Gauntlets have gloves
- Fixed UV mapping errors (messed up the texture in certain areas) on Imperial Dragon Gauntlets, dropped Imperial Palace Gauntlets, dropped Imperial Dragon Gauntlets, dropped Imperial Legion Gauntlets and dropped Imperial Dragon Helmet
- Fixed Alpha transparency on mounted Minotaur head, Nightshade plant, Foxglove plant, Arrowroot, Bergamot, Aloe Vera and 4 types of Morning Glory leaves
- Fixed Alpha transparency on cprailing01.dds texture (had bars through it)
- Fixed inverted normal maps on some leaves and flowers of all 8 versions of Morning Glory, 3 versions of Morning Glory leaves and Grapes on the Grapevine
- Ontus Vanin should no longer attack the player or other NPC's for no apparent reason
- Disabled spell reflection/absorption on the spells (all beneficials) from Nine Divines' shrines/altars and Ayleid wells
- Nine dialogs for recharging services and four the persuasion minigame (boast dislike) for all races that were not appearing due to missing random flags will now appear in-game (also corrected an out-take line of recharging service dialog for Imperial males)
- Grounded a circular rug, barrel, dresser, night-table (very noticable) and several slightly flying chairs, moved a barrel lost in nothingness into the interior and two paintings not attached to the wall, and aligned the mis-centered chandelier hanging rod in Silverhome-on-the-Water in Bravil
- Moved a sack and two bottles in wilderness cell (-14,1) that couldn't be picked up due to oversized Havok on rocks they were placed on
- Grounded a slightly flying chest, chest of drawers, desk, two tables and cupboard (which was also partially embedded in a wall,) raised a rug embedded in the floor, attached two tapestries to the wall, moved two goblets embedded in their table and re-aligned five misaligned ceiling light fixtures in Seridur's House (Imperial City Temple district)
- Grounded a flying sack, two slightly flying barrels on stands, a chest and re-aligned a misaligned ceiling light fixture in Jakben Imbel's basement (Imperial City Talos Plaza)
- Corrected audio and subtitles for two lines of dialog for Imperials and Argonians/Khajiit that referred to Mandil as male
- Continuing comprehensive cell-by-cell check for leftovers in exterior (Tamriel worldspace) areas. Found since last update:
Floating clumps of Clams: 9
Flying firelogs: 1
Floating jewellery: 1
Flying/improperly grounded mushrooms/fungi: 17
Flying Pumpkin plants: 1<